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Forgotten Mozhi

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A member registered Aug 17, 2025 · View creator page →

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Thanks for playing😊

Thank you for the feedback, i put a lot of work in the visuals of the game so it's great to hear you loved it.. surely will try to improve the concept and its implementation!

Thank you 3.14 much!😉

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it's a cool game and the concept is pretty unique as well.. i think once the player dies you could give an option to restart by giving keyboard controls instead of  using mouse which requires moving away from the keyboard. and also this one time i don't know how i went inside the platform lol , i mean like within the platform itslelf (that happens if you go ahead when the platforms are generating and also when you dash through platforms).. and i actually recognize you from gdko2026, you were the judge who didn't pick me as the wild card in round 2😭 . but that aside it's a cool game. gg 🔥🧠

Thanks for playing, yeah sometimes i too get hit by same obstacles again and again when i try to speed run it. after a point you get a quite a few more ledges but i think its still isn't sufficient enough!

Thanks for the feedback, and yes actually the game is available to play in mobile too!

Thanks for playing!! am glad you had fun.. This is what the last two lines say:
Brain Rot Line1:  Nooo! How could this happen?! A mechanic bird defeated me… in Ohio?

Brain Rot Line2 : Urgh… this isn’t the end, you mechanic bird. I’ll return at Do You Wanna Jam 2027! Brain rot doesn’t die that easily…

Thank you! am glad you had fun!!☺️

Thats Amazing!! very few players defeated the rot so you must be an super cool player. and yes "only jumping to get out of the way of the projectiles and just waiting for the 67's to hit" is the same way i defeat it too!

Thanks for the feedback, the way to crack this game is to consistently dodge between walls for few minutes then you'll  get a hang of it on how much the bird hovers..

Thanks for the feedback, i made this game taking inspiration from a game which i was terrible at and just wanted to make a easier version of it, but i failed at it i guess 😬.. 

Thank you very much!!☺️

Yeah, See ya 6️⃣ 7️⃣

Thank you very much for the feedback, i was having questions whether the platforms acting as checkpoints were making the jam too easy, so your comment on it really helps proving that its actually not sufficient. and i do agree it's a gameplay that should sell a jams theme, i have been failing at it since start and have to work upon it! 

GG, it was amazing!! it was really fun to play, i wanted to break the high score but  couldn't all becoz of that electric barricade it appears out of now where.. it's a bit difficult to control the player, i think it would have been easier if < >arrow keys also worked .. but the fun factor tho was top🔥

Am glad you had fun☺️, and yeah sometimes even i feel  difficulty with the last fight!!

The game was pretty good, cozy and fun to play. The art was good, and all the system/mechanics of farming and selling worked really well without any bugs. At first, I thought “trash” and “throw” did the same thing, so I didn’t use “throw” for a long time. When I finally pressed it, the drink flew right into a customer’s face, which was really funny😹. one suggestion from my side would be to use the arrow keys and W & D keys to move between scene that would make it even better i think!!

Thanks you very much for the feedback!!!! it's great to hear that you had fun.. Sorry about the issue you had to face with the game over screen even when moves were left, it's a bug thats just not leaving the game 🪳, just cuz of this bug i had to change a lot of levels puzzles as i wasn't able to fix it, but it's great to hear that you found them to be fun. Once again thank you for the feedback

i went till gauntlet 6, with instability 100 is it a good score?  also the game was very good it was super fun, i didn't even knew what was happening in the beginning, it just felt super fun to play and i kept on playing it.. 😺

Yoo, thank you so much for replying! It’s a huge relief to hear that it took you two months, cuz I was scratching my head wondering how you made this in just two weeks for the jam. I seriously thought you must have been working 16-17 hours a day! I’ll definitely give it a try in 2D. As for 3D, I downloaded Blender a year ago and still haven't learned how to use it, it looks incredibly hard, and my mind just blanks whenever I see a mesh. I'll surely be annoying you on Discord whenever I run into trouble with it! Thank you very much.🐱

My high score was 38 seconds, and I think I hit exactly 38 three times. After that, the words started going out of the game window partially. Also, I think you did a great job choosing the initial words it doesn't make you want to quit that easily!

It was great! The gameplay was quite smooth and the art was very polished as well. Loved how the whole environment blows up... Just one question, are the infinite jumps a bug or on purpose?

The concept is pretty cool. I think just a little more effort on the art, along with adding a camera that follows the player and longer platforming sections, could enhance the game a lot!🌦️

The game was super fun to play! I loved the gameplay and art, and the player movements were so fluid that it's the reason I kept going until I finished all the levels, and collected the fake coin too!. Just two small feedbacks first, the respawn time is a bit long and could be reduced slightly, and second, sometimes when the starting platform breaks and you fall, it stays broken when you respawn, so you just fall again.

I’ve tried playing this multiple times, but I keep failing! I don't quite understand the instruction to 'drop the package when you reach the point' how do I know which point that is? Also, when going down, it often says I've gone too far. It might really help to add a 'How to Play' section in the description. The game looks super cool, so I really want to figure it out and play it properly!

The game is really good! The puzzles were fun, and I liked the cartoony art style. I just have two pieces of feedback first, the magnet sound effect is a bit too loud and long, hurts my ears. second, the blocks sometimes follows along with the keys which is not a huge issue, but I thought it was worth mentioning. 🧲

Thank you, I’m really glad you had fun! One thing I’ve started to realize is that I’m pretty terrible at designing puzzles, which is why I stopped at 15 do u think those fifteen levels were okish?. And sorry about the jumpscare, TwT.

Thanks for playing! yea the jumpscare has been giving quite some trouble, but I’m working on it. And yes i agree i think adding a small tutorial would be a great idea to help players ease in.

This is truly one of the greatest jam entries I’ve ever experienced. It’s absolutely amazing  everything about it feels so amazing. The epicness, the drama, the fun, and most importantly, Millie, all of it came together perfectly. Honestly, this is exactly the kind of game I dream of making someday.

I just have one question, do you think it’s possible to create something epic like this in 2D? can 2d give such 🔥experience?  after seeing it on the livestream and then playing it myself, I was blown away. It was simply epic.

it's a pretty cool concept the puzzles where good and story too, did you get the whole superposition idea for the game just through the theme half and half? also, i actually couldn't finish the last level damn i died like so many times and had to play for like at least 30 mins.. i think you should make the restart fast on last level the cutscene takes a lot of time! 

It was amazing 🔥. I’d been following the game’s progress on discord, and it looked super cool, so I was excited to dive in from the start. you did an incredible job  the story was engaging and the gameplay was fun. Defeating the final boss with the race mechanic was such a great addition. The only twist is that I ended up with both bad endings and didn’t unlock the good one, but the journey was still fantastic.

It was amazing 🔥. i love the design and the art style  it’s so cool. There’s really nothing wrong with the game not having Millie, since it checks all the other criteria. it's another thing that Millie’s presence is something unique, she elevates a game to heights no one else can reach.

it's a pretty cozy game and you did a great job with millieness, it was good & am sure millie would be proud of you😺. There are certain small things that can improve the game like after interacting to the customer you need to press "back" button, maybe you can assign a different key or press E again to exit, and instead of adding recipe in laptop maybe u can attach them to the walls so its easier for player!

Thank you! ☺️

I originally made this game during the GMTK Game Jam and submitted it there 19 days ago. I’ve now submitted an updated version to MillieJam2, since the rules here allow you to continue working on an old project, the only catch being that you need to add the cute little cat into the game. I also wanted to take the opportunity to improve the game based on the feedback I received during GMTK Jam. Hopefully that explains everything clearly!

Thank You!

Glad you you had fun!

this is probably the only game with the most accurate theme implementation in this jam, Great work!!

Yoo, this was amazing! i got completely locked into it and ended up playing for at least 20 minutes, mostly because of Level 3. I think you should definitely mention in the description how the second larva is affected when the first one gets trapped. Even though you explained it in-game, I couldn’t quite grasp what you meant at first. Aside from that, everything was fantastic, the puzzles were really well designed, and I managed to complete all six of them. The narrative, artwork, and effects were super impressive!Great work!!