Very nice twist on the genre! Very fun gameplay! Great job!
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The Falling Journey's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun/Gameplay | #49 | 3.636 | 3.636 |
| Audio | #50 | 3.455 | 3.455 |
| Overall | #56 | 3.582 | 3.582 |
| Art/Graphics | #56 | 3.909 | 3.909 |
| Originality | #82 | 3.727 | 3.727 |
| Theme | #174 | 3.182 | 3.182 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did your team create most/all of the graphics yourselves?
Yup, all the graphics!
Did your team create most of/all the audio yourselves?
Nope, all the in game audio used are licensed assets and are mentioned in the development log.
How did you incorporate the theme "UNSTABLE"?
UNSTABLE here is part of the story and therefore the gameplay too, that is as the securty system of the building went out of control we gotta flap over those unstable condition to reach the top
Comments
Simple and fun concept, and feels very polished for a jam game! Love that you got an interesting game out of only a single input button. Could also work nicely as a mobile game. :)
Very fun and addicting! I got to the brainrot, but the dialogue box was glitched. Regardless, very fun! Nice job!
Very fun and rewarding to play! I was able to beat brain rot by basically only jumping to get out of the way of the projectiles and just waiting for the 67's to hit into me. Pleasant surprise this was, awesome work!
I must suck at these games because I was getting bounced from spike to wall constantly lol. I can see how this would be addictive. Bit of a cross between Flappy Bird and Getting Over it. Great job.
I am terrible at this game XD I don't understand how the controls work BUT getting throw around by spike to wall reminded me of pinball, if you continue this game after the jam maybe you can make some pinball versions of this?? But that being said, I love the concept and the art is cute. Polished game and it's a great entry!
I liked it. It reminded me of Flappy Bird, except vertical instead of horizontal. The birds were very cute. I do wish there were more platforms along the route because they acted as nice checkpoints so that falling didn't feel so punishing. Falling felt a bit punishing as well because I couldn't see a way to catch myself. Though that might be the unstable part of the game coming into play. I also feel like if you removed the ninja elements it could also work as a sort of "canary in a cole mine" situation. I say that as a compliment by the way. I think it's good when it's the game play that sells a game jam's theme, rather than the art or overall aesthetic.
I liked it. It reminded me of Flappy Bird, except vertical instead of horizontal. The birds were very cute. I do wish there were more platforms along the route because they acted as nice checkpoints so that falling didn't feel so punishing. Falling felt a bit punishing as well because I couldn't see a way to catch myself. Though that might be the unstable part of the game coming into play. I also feel like if you removed the ninja elements it could also work as a sort of "canary in a cole mine" situation. I say that as a compliment by the way. I think it's good when it's the game play that sells a game jam's theme, rather than the art or overall aesthetic.
Thank you very much for the feedback, i was having questions whether the platforms acting as checkpoints were making the jam too easy, so your comment on it really helps proving that its actually not sufficient. and i do agree it's a gameplay that should sell a jams theme, i have been failing at it since start and have to work upon it!






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