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Treemolo

803
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A member registered Sep 02, 2020 · View creator page →

Creator of

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I think I got to the last desert temple level, the one with timed waterfalls, but I didn't know how to find the key after long time checking out every corner. The last blue box didn't seem to go up enough to destroy the water below the door.

Anyways, I really liked the concept of "The floor is water", just the base idea is super creative. The mechanics of the different elements like the green block and blue block are good and can make a huge possibilities of puzzles. I also enjoyed the dark vision gameplay in the temple.

The level design was good too, apart from that last part of the level I mentioned were I was super lost.

One thing I tweak is the color of the desert temple platforms since they look identical to the background and can get hard to distinguish.

Overall, great submission!! Kudos!

The shotgun propulsion "air pogo" was my favorite mechanic, it saved me so much from being unstable. 

The tutorial is excellently made, a true rarity for game jams tbh. Kudos!!

I definitely became more mentally unstable with every new bug 😆

I like how obnoxious was one jump that I did near the police posters once the flipped camera + super jump bugs mixed. I went to space almost.

The theming is clear, kudos!

I got to 77! I feel proud

This is a suprisingly original approach to the endless-run Subway Surfers style games. It's the first time I see that  instead of the camera focusing forward it focuses on what's behind which adds unique challenges to the genre: less reaction time, more gambling with the use of boosters, etc.

Overall, a carismatic and fun arcade experience. Kudos!!!

Thanks Micax! I'm happy you had fun :3

Nice, I liked the concept. It has potential as a puzzle-esque game.

Nice! I completed the 3 first waves.

I think the unstable ones were the clients with those orders... hahahah

This was quite fun, I like the flash game era vibes, obnoxious orders and clunky physics, it's perfect!

Kudos!

I got to 23k. 

The presentation was perfect! I can see the Balatro inspiration here. It was fun seeing the numbers rise, but I didn't get 100% the mechanics even though I analyzed the tutorial twice.

Overall, good job!

Yayyy I escaped the shimmer!!!! : D After all my hardwork I was hoping for a more grand ending but I had such a blast with the game it didn't matter.

Into the shimmer hooked me for 30 mins, it's an easy 5/5.

Kudos!

Woww being drunk is hard hahah!!

I like the concept and rough puke animations, reminded me of the flash game Hobo hahahah

This game was super cute and fun. Great job!!

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Very unique submission. At first I was having issues with the gameplay, but then read the reply you gave to someone about stamping near the bottom-right of the paper and I was back on track.

I liked the concept, and it has potential, maybe adding some rogue-like elements.

The sound effects of "Are you kidding" and "Piece of junk" are great ahhaa. Did you record those?

Overall super original in terms of gameplay and art. And the sfx are great. Kudos!!

Interesting, I thought I was good at math, but this game humbled me hard hahaha.

I think adding a functionality to discard cards would make the experience less unforgiving and more hooking. Also, adding a scoring system would fit pretty well the arcade gameplay nature of your game.

Kudos!

Nice game! My record was 600m, almost going to the full green sky. I managed to unlock all the upgrades.

Gracias :)

Thanks! Appreciate it :)

Hi Frizja, thanks for playing!

Yes, wether the structure is unstable or not is intentionally decided randomly at the start of each level. The objective is that the player can't memorize the results but has to always engage with the testing to actually see if it's stable and really test their knowledge. Some levels are also intentionally deceptive to not make the game too "basic".

Hi Dekhto, thanks for playing!

The drop position is actually fixed, what's random is wether the structure is gonna be unstable or not, so the player can't memorize but has to always test the structure.

Hi, thanks for playing Arkkz.

My idea was for the player to figure out if it's stable by using the objects not just by looking. That's why it's random everytime so the player can't cheese the game through and has to engage with the mechanics.

Nice! This was hard, I only managed to get to 33m in my best attempt. I enjoyed it.

Congrats in your submission Gaffe!

Oh, interesting, that's strange indeed. Still, thank you for checking it out!

Thanks a lot for your recommendations 😁! Appreciate it and your offering to help ❤️

I'm glad you enjoyed it

Thanks! Appreciate it ❤️

Yayy I got to my kitty!

Congrats on your first jam submission cherooso, welcome to the club!

This was fun and rewarding to win cause it was hard. I'd still tweak a few things to make it more fair and less unforgiving to the player: a clearer indicator of which block is "destroyable" and some coyote-timing and jump buffering.

I see you develop in GameMaker, me too hehe!

Overall it was fun.

Kudos! Greetings from República Dominicana

Hi Aron, wow this game is hard! Maybe it's a skill issue but I wasn't able to pass from the 3rd spike tower in level 1 lol.

Hi Glandcast, first of all congrats on commiting to your first game submission. 

I tried playing your game but an exception occured after opening it.

Hi PeskyBird, congrats on your first jam submission.

I enjoyed the minigames-style gameplay. I got stuck: after selecting all the speed cards it doens't allow me to select the heart card.

Overall, I liked it. Keep it up!

Hi Smiley, congrats for submitting.

If your game engine allows it, I'd recommend you to upload your game as a zip file which is more jam friendly and that way more people can play your game. Hopefully this is helpful to you. Wishing u good luck!

Hi Lucius, in case your game engine allows it, I'd recommend you to upload your game as a zip file which is more jam friendly and that way more people can play your game.

Hopefully this is helpful. Good luck in your gamedev journey!

Hi Yakoot, if your game engine allows it, I'd recommend you to upload your game as a zip file which is more jam friendly and that way more people can play your game.

I talk from experience, my first time participating on a game jam I almost made the same mistake but a friend adviced me.

Hopefully this is helpful.

Wish u good luck in your gamedev journey! Greetings from República Dominicana!

Hola Marvin. Logré en mi mejor intento llegar a 1:42. La modificación que hace que no te puedas mover bien acabó conmigo jajaja.

¡Felicidades por subir tu primer juego!

Hi Pedro, if your game engine allows it, I'd recommend u to upload your game as a zip file which is more jam friendly and that way more people can play your game.

Hey, first of all congrats for commiting to make the game and coding all for yourself without any tutorials, although I'd recommend to actually watch some tutorials for certain stuff, it'll be super helpful for you to code faster and more effectively your ideas. 

I feel u when u mention you hit many roadblocks, the pressure and time is real when participating in a game jam. The good thing is that these roadblocks are exactly what'll transform into knowledge and capacity for you as a game dev.

I tried your game, I could see where you were heading with the design. 

Keep it up! Wish u luck in you gamedev journey

I got to wave 6. I like how the windows logo is the sun basically. The "unstable" theming could improve being a bit more explicit in the gameplay itself.

Kudos for submitting

I DON'T WANNA BUY A ROSE FOR 4.99,  JUST LET ME PLAY IN PEACE! 

Hahhaha jokes aside... you captured the experience of literally every free mobile game in 2026 with their annoying popups.

This was fun. I scored 27 in my best attempt. And the music slaps.

Kudos TrenchToast!

Nice, I got to 17.

I liked the concept. To make it more engaging I'd recommend to add some rogue-like elements that maybe add some replay value.

I also think to make it more carismatic a detuned note on the "unstable" purple notes would be fitting instead of playing the normal tuned piano notes.

Congrats on submitting  Gigi!

Oooh I'm a nerd. I liked this game. I got to 210.

It was nice. I'd tweak the background because sometimes the shiny stars made the numbers unreadable for a few frames.

Good job KingOfAbbasi!

Yayy I reached the end.

This was actually fun, challenging but fair. The part I liked the most was the triplet lane boulders rolling. Nailing the timing was super rewarding.

Kudos HassanMS!

I got to 512/800 in 3mins in my 2nd try. Seemed kinda impossible to play after that state, the screen was filled with asteriods with nowhere to move.

Kudos Pres_K!

I got up to 69.42 while still having almost every matter; I stopped because I think the gameplay doesn't change with time.

The core gameplay is very good and could make for a quite engaging game. Dropping a few artstyle touches, music and an evolving challenging state maybe with rogue-like elements will take this game to the next level.

Overall, fits the theming perfectly and has potential.

Kudos Dekhto!