Ah just seen this post after commenting on the game page (and asking about future plans) - cool!
dabudev
Creator of
Recent community posts
Nice game!
I like auto-battlers and so I like the game loop here with deploying the cats and watching them go! :D And it's great how you integrated the tutorial. Art and sound design are cool as well!
As a small suggestion: Perhaps the tutorial could even directly jump into the game first and explain the upgrading and deployment later.
Do you have further plans for the game?
Thank you so much for playing and your feedback! Regarding the end turn button: It's currently in an odd state, as I had some plans for mechanics that would require it but currently it could also just simply auto-advance. For your larger question: My current plans involve a mix of meta progression unlocks for new decks and cards, as well as a way of influencing a bit what's in the deck as part of a game setup/"loadout" system.
Thank you for playing and for the detailed feedback! :) I will work on these aspects. For understanding the symbols, did the tooltips help / show up for you? That was the one piece of intro/help I managed to include during the jam and now I need to extend tutorialisation, as you describe. Thank you!
Thank you for playing and commenting your feedback! Yeah, the finale needs to feel more rewarding in its presentation, perhaps also mechanically with some unique final decision or something like that. For the chase aspect, I have some ideas for a meta progression system that I hope can address this. :)
Thank you for playing and your detailed feedback, very helpful! I agree, any post-jam extended version needs a better intro. In the current version, I tried to support exploring the mechanics with the tooltips but I think these are mostly effective with players that have played many similar card games, judging by the comments here. Thank you again!
