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A jam submission

Solo BiscuitingView game page

Game Jam Entry — A Procedurally Generated Dungeon Crawler
Submitted by Frosty — 1 day, 9 hours before the deadline
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Solo Biscuiting's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#14982.0932.833
Innovation#15781.9692.667
Visuals#15892.2163.000
Enjoyment#15922.0932.833
Theme#16142.0932.833
Overall#16921.9082.583
Audio#20580.9851.333

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
The protagonist likes biscuits. It's his ammo, it's his healing item and also his final reward.

What code and assets did you not make from scratch during the jam (if any)?
The assets for visuals. I was solo. I got em from itch

How many people worked on the game?
1

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Comments

Submitted

The concept is really cool and the procedural generation is the best part. It would need some more content and polish, in particular the combat is kinda buggy. Anyway I liked it, it has really great potential. Keep it up!

Developer

Thanks for playing the game, since it was my first game jam i'm really happy that i got to submit my idea.. despite the fact that i got like 20% of it done lmao. I'm probably making a simple mobile game out of this cause I think it has the potential to be a fun experience. Again thank you so much for playing <3

Submitted

This played more like a prototype. The art is cool, could have done with a bit of sound as well. There was not much to do in the game though. I killed all the enemies and that was it <5 minutes of playtime. This could become a pretty cool game if expanded upon. I especially liked the minimap though, how did you manage to make it :o ?

Developer

Thanks for taking the time to play my game. Yeah I mean, it is a prototype since I didn't really know what I was doing... for context I've worked on game-dev for roughly two months. So i'm happy to have even submitted something. The idea for the gameloop was initially to generate more levels since the entire map is procedurally generated but i gave up cause i was tired.

About the minimap, since I already did generate the dungeon i just stored those values in multiple arrays for walls, floors, and whatnot. Then used the values to generate the minimap just in a different visual form. instead of tiles i used pixels. then i scaled it to fit a texturerect. and that was it.

Submitted(+1)

Ahh I see. For two months of game dev, an entire procedurally generated dungeon is an extremely cool and impressive thing to have created actually. I've myself worked on a project which had a randomly generating dungeon and implementing something like that was not easy. Thanks for the explanation of the minimap as well. Good luck in the jam!

Submitted

needed some audio. but otherwise great game. loved it. i love the graphics. the animation. ease of play. i would add the slaying of the cute skeletons should leave a gold chest. alot of potential. enjoyed trying it out. check out my "Give me the Biscuit!" much apprecaited. 

Developer(+1)

Thanks for playing the game and giving feedback, much appreciated. I'm a bit pre-occupied with a web-dev project, if I wasn't half dead by the end of the night I'll make sure to check out your game. Again thank you very much for your precious time.

Submitted

The gameplay felt a bit buggy and sometimes the enemies would still attack even at 0 HP. Also the player gets stuck sometimes after slaying an enemy. UI looks gorgeous! The game fits the theme as well. You might wanna polish these up later on but nevertheless Good job! 

Developer(+1)

Thanks for playing and giving feed back. It makes me happy that you liked the UI cause it's the only part I knew how to make, so I spent a bit more time on it. I'm well aware of the problems of the gameplay, honestly i'm just glad I got something down cause I was about to give up near the end. 

Submitted(+1)

The movement feels good, the map kinda works. A small text box that displays some control could be neat in game ( I saw that you've put them in the game description already)
There are still quite a number of bugs in this game that need ironing out but there's something here already, you can reuse the code for later projects as well since you've figured out lots of the problems 

Developer

Thank you for playing the game, and yes you've had the exact same thought process as me. I can re-use the code for a later and more complete project. But what did you mean with "The map kinda works" is there a bug with it? i just slammed it together and didn't play test for very long so i'm wondering if there's something i haven't noticed yet. 

Submitted

That was a fun game! Enjoyed the visuals and generative map layout. Noticed that the enemy would sometimes stick to the knight but was still able to slap the skeleton :). The movement controls were intuitively straightforward, but the other controls such as hitting and throwing, think it would benefit with some little text instructions somewhere. Great job though!

Developer

Thanks for your feedback, yeah I needed to make a good tutorial on it but I ran out of steam and just wrote the controls on the itch page 

Submitted(+1)

No sirve

Developer

Yeah it's my bad I didn't know Godot needed another file alongside the .exe file. I can't edit the files after the game jam has ended so... not much I can do about that. Thanks for visiting the page anyways <3  I'll be more careful next time 

Developer

Fixed it. Give it a shot if you wanted <3

Submitted(+1)

Hey!  I really like the screenshot and would love to play this game!

However when you export the game from Godot it will export two files, the .exe and a .pck file.  You would need both to run the game.  There is a really easy fix for this!

when exporting from godot, right before you hit the export button, there is a menu with a checkbox for "Embed .pck", and if you make sure that is ticked, then the game should export as a single playable .exe!


Cheers!

Developer

Thanks for letting me know about this. I absolutely had no idea about that and I don't think I can upload the game after that jam has ended (at least it's not letting me so I assume that's the case). I'll be more careful on the next Jam. Thanks for visiting the page <3

Developer

Fixed it. Give it a shot if you wanted <3

Submitted(+1)

Hey, the game looks exciting! havn't given a rating yet but I am unable to open the .exe. I download the godot game, i see the icon. but when I try to run it, I get an error that says it could not load the project data at path ".". it mentioned in the error that if the exe was renamed, then the .pck file should also be renamed.. This might be if you changed the exe after exporting it. I would be happy to try again if you can fix it! (and I will, of course, delete this message and give an actual review)

Developer

The fix would be easy in terms of the... getting the right files, but it's not letting me upload the files to itch (I assume because it would be considered cheating to alter the files after the game jam has concluded.) Thank you for visiting the page. I'll be more careful on the next Jam. 

Submitted(+1)

No don't give up yet! You're allowed to update so long as it's bug fixing, this certainly counts! I was able to patch my game by uploading a new exe, but it had the same name. Good luck! If you end up getting it working let me know!

Developer

Fixed it

Thanks for letting me know mate <3