I really like the unique way the risk was incorporated, the only issue I see is how numbers inflate very quickly.
Play Gambling Apparatus
Sir Gambling Saves His Biscuits's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #119 | 3.920 | 3.920 |
| Innovation | #324 | 3.440 | 3.440 |
| Enjoyment | #453 | 3.520 | 3.520 |
| Overall | #477 | 3.373 | 3.373 |
| Gameplay | #483 | 3.320 | 3.320 |
| Audio | #901 | 2.840 | 2.840 |
| Visuals | #937 | 3.200 | 3.200 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The core game mechanic is the player's risk, which they can increase to empower their gambling magic, but the higher the player's risk is, the greater the chance of negative consequences.
What code and assets did you not make from scratch during the jam (if any)?
None, everything was made from scratch
How many people worked on the game?1







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