Great job! It's a simple concept, but it works really well and it's super enjoyable. I think this could turn into a pretty cool puzzle game!
LiminalDirectory
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Thanks for playing! To answer your questions, after enough testing, I figured out that it's possible to complete a lap in about 22 seconds. From there, I tried to balance it to be quite hard, because I didn't want players to keep gaining more and more time. The game reaches the maximum amount of hazards at lap 25, then continues to replace hazards with new ones with each lap. The best I've managed thus far was 32 laps during testing.
I love the simple but fun concept, and it has a nice amount of polish! Nice job.
There was one small issue I kept running into. I'm assuming the player's rotation is being managed by some kind of tweener or animation player, which is great, but there are some moments when the shortest distance to rotate would be to spin counterclockwise/clockwise, but the player spins the opposite direction (continually rotating the player in one direction causes this to happen every few spins). If you're using some kind of tweener to animate the player's rotation between different angles of degrees, having it switch between a negative and a positive value can cause this to happen. Again, I'm not sure if this is how you programmed it, but I thought I'd bring it up. Still, overall, nice game!
"I'll just play for a few minutes" - The biggest lie I've ever told myself.
Genuinely, this is a great game and it's so well polished. From the visuals, to the special effects, to the click print and leaderboards, it's all so well done. I really appreciate the care that went into it (especially the mandatory breaks, that was a very nice touch)
Great Job!
I really like the direction you took the limitation, promoting the opposite of sustainable fishing practices. Overall, it was a short but fun little game. Really well made as well. The only issue I found was that you can open multiple of the shop menus at once, but it's not like that ruins the game or anything, so it's no big deal. Great job!
Really good job! Like a lot of the other people who've commented, I really enjoyed the combat system. It's a really novel and cool idea, and it makes for a really fun game. My first run I chose rogue, and then I think I played for at least 10 minutes straight before stopping to try the other classes. I had a good time, but without some kind of win condition or scaling to enemy damage & health, there doesn't really seem to be an end to game, making it feel a little incomplete. Overall, however, it was really fun and it was a really great game!
The game was delightfully silly and fun! I'm especially impressed by how fun and engaging the mini games were. This game has a really good idea at its core and you did a great job executing based on that idea. I also enjoyed the difficulty of the mini games, even if it got a little absurd at times.
Overall, you did a really good job and made a really fun game :)
Very cool game! I love the idea and everything is so polished. Honestly, I'm still amazed by the full song and full voice acting. Overall, everything was great, the game mechanics and level design were very nice, and I had a good time. Unfortunately, whether at the fault of my low-end laptop or a bug (I assume the former), my mouse sensitivity was insanely high (even when turned all the way down, it was still quite fast). It didn't really detract from the game experience all that much, but I figured I should mention it.
Again, great job!
Making a game in 1 week is pretty tough, so good job for making something playable.
On the other hand, it lacks clear elements of risk, and while the artwork and physics are all there, some sound effects and music would add to the overall experience. Although I can't rate it highly for this jam, you should at least be proud that you made a playable game with some decent level design and programming.
I'd love to check out your game (I always enjoy games about brewing potions and such)
If you want to play mine, you can check it out here: /jam/brackeys-14/rate/3849088
Your game looks fun! If you'd like to add mine to your list of games to play, you can check it out here: /jam/brackeys-14/rate/3849088
Phenomenal game! The amount of strategy and depth that can be found in such an easy to understand system is really impressive. I enjoyed the art and sound design as well, as it really gave the game its own unique identity. Overall, I felt like I was playing a quirky puzzle game rather than a deckbuilder, and I loved the whole experience.
I'd like to improve my most recent project, Slimy Scales, a silly platforming arena fighter I made for a game jam. I believe it's a really good game, but I was unable to realize just how difficult it was to play while I was making it. I hope to make it more fun and fair for the player with the time I have during this jam. Specifically, I'll add more health, make the platforming smoother, rework some of the visuals, and maybe change up the gameplay a little.
If anyone wants to play the difficult version, you can check it out here: https://liminaldirectory.itch.io/slimy-scales
This game was great all-around, from story to art to music to gameplay, everything was great! All of the features are well-implemented and balanced, and the game certainly succeeded in making me think strategically about my choices. It seems like I missed a lot of endings, so I'll try to come back and play through the rest of them after the game jam grading period is over :)







