i loved the art . good job
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Risky Raid's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #153 | 3.714 | 3.714 |
| Innovation | #296 | 3.476 | 3.476 |
| Overall | #343 | 3.508 | 3.508 |
| Theme | #386 | 3.571 | 3.571 |
| Enjoyment | #504 | 3.476 | 3.476 |
| Audio | #560 | 3.190 | 3.190 |
| Visuals | #591 | 3.619 | 3.619 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Risk is a required condition to make progress inside the game: your attack action is locked unless you dodge enemy hits.
What code and assets did you not make from scratch during the jam (if any)?
Font assets - Google Fonts.
How many people worked on the game?1
Comments
Nice work on the game mechanics, it felt responsive and satisfying!
A bug I got was that if dodging into/towards enemies, that they would fly off screen.
Great job embracing the theme!
I loved the idea of risking it every time you want to take down enemies. great job!
Your game is amazing! I really like the gameplay and the art style. That's very impressive for 1 person to make in a week.
Other villagers be like...
┬┴┬┴┤(・_├┬┴┬┴
I am not very good with dodging games but yours was actually easy to follow. Though there was a time when I was dodging a troll's attack but I launched myself to another troll's attack. So I guess I still have a lot to learn about dodging.
ヾ( `ー´)シ
I had fun playing it! Well done! Mr. Isky deserves lots of biscuits from those villagers!
Love how polished this game is!
- The tutorial was perfect.
- The story with the with the audio was really creative and fun to watch.
- The visual colors look really pretty together.
- It feels extremely good to attack the enemies, especially a double hit.
- Even the bug you mentioned where you yeet the goblins across the screen is pretty funny.
Only minor feedback is the intro story takes a long time to swap between scenes. I imagine it's because you were trying to match the images to the timing of the audio. Luckily, you also added a skip button, so not a big deal.
Probably one of the most polished and seemingly complete entries I've played so far.
Excellent game!! Best of luck :)
Really nice looking game, very polished, the ui sounds are pretty satisfying too. Small bug, when you right click (dash) into the enemies, they are sent away the screen.
Cool game, I liked the sprites and animation and the cool zoom effect when you successfully dodge. I found striking enemies could be hard to direct accurately and if you press the attack button while not moving you lose the attack charge which can be a bit frustrating. But none the less its a cool game with a nice feel to it. Well done :)
I enjoy playing it. The dodging and attacking was very good, sometimes it is hard do earn energy but it is good nonetheless.
Really fun game! I loved the dash attack, it reminded me a lot of Wesker in RE4 Mercenaries. The gameplay is polished and the risk mechanic is implemented very well! The art is really nice as well. Overall a great entry to the jam. Good job!
The roll animation was great, i just kept rolling around when I didn't need to for fun. a minor bug i found is i could run into enemies and push them with my collsion then by rolling shoot them outside of the map.
After playing it for a long time I never managed to get past round 7; it’s a shame because the big guy showed up and I couldn’t even see him in action before I died haha. A very original game—I like the opening story and the music is super catchy. The only things I’d improve are the difficulty and the variety of the enemies’ attacks. Some way to upgrade the character’s stats after dying would have made it feel worthwhile even when you lose. Even so, very good game; I had fun trying to beat my high score in every run :)

Love the concept, and the "post processing"-type effects gave the game a very polished feel!
This is incredible for just 1 person to accomplish. Id be super proud of myself. The story makes sense and fits the theme well and I appreciate the time spent to make the tutorial. I only made it to the second wave and I feel theres some balancing to do with the waves but it was still super fun and satisfying to play. Loved the vfx and the wave animation. Here's my suggestions for the waves
Wave 1 - 1 basic enemy
Wave 2 - 2 basic enemies
Wave 3 - 1 harder enemy
Wave 4 - 1 harder enemy and 2 basic enemies
and so on. start easy and slowly get more difficult then the player has more time to warm up and they feel like they still progressed since they got to a later wave instead of just dying on wave 1. Also if u want more ratings post your game on the Brakeys discord and rate others games (u should rate mine btw 😉)






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