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Ahmet Yusuf Söylemezoğlu

63
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1
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9
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A member registered Feb 08, 2021 · View creator page →

Creator of

Recent community posts

Thanks for playing, I played your game too, it was fun.

Nice game overall. I guess the option to press R to make the arrows begin is an intentional mechanic but I couldn't understand why. Its a bit frustrating to press R and wait for 3 seconds when I am hurrying to play again.

Thanks for playing

Thanks for playing

Nice game, really like it. 

Thanks for playing 

Thanks for playing 

Thanks for playing.

Its a fun, short platformer. I would've liked some more juice. 

Thanks for playing.

Before this I didn't know I liked typing games. It is a fantastic way to implement the theme and making the player focused.

Thanks for playing. Yes I didn't notice that while making the game but after the jam when my friends played it I noticed that coyote was not something that everyone understand instinctively. For the level bug I still don't understand how it happens, I saw it when my friends played it but I couldn't replicate it myself for some reason. 

I liked the small story, its quite absurd.

Thanks for the compliment :D

The graphics were nice. I liked the gingerbread men's 2d and 3d versions, portraits were really adding them character. But having too many characters for a short game made it harder to differentiate between them. That would be my sole critic. Nice game overall.

thanks for playing it.

It made me rage quit at the final level. Nice game overall

It reminded me of playing flash games in my childhood. Nice game overall but dialogs being a bit janky and so many items being there made it a bit hard to play.

I use godot and gdscript to make games, I participated in quite some gamejams. Currently looking for a team due not having skills to create art or music.

Thanks for playing. Its so interesting to see bugs I haven't seen after testing it myself.

I thought I broke the game at level 5. You can't really tell when the lie ends. Nice mind bending experience. As someone who made a cube game as well I really like controls and the animations. Black sphere at the end of the every level is adding to the cartoony effect you have gone for I like these kinda small details.  

Day 6 ya kadar oynadım. Temayı hiç böyle hayal etmemiştim, silahının sana da hasar verebilmesi fikrini beğendim. Ama fikir güzel olsa da uygulamada biraz zayıf kalmış. Oyuncuya daha fazla geridönüt verilmesi lazım ve envanter mekaniği olmasına rağmen silahı koyamadım ve silah elimde koşamıyorum. Gece düşmanların aniden doğup geri kaybolması gibi halüsinasyonlar ve titreme efekti güzel olmuş onu da beğendim. Eline sağlık.

the video does not show on the page for some reason. So the link is here: 

finished at the first try and loved it

(1 edit)

it was relaxing, I wishlisted it

thanks for playing, you re right about moving barriers maybe I will add them too.

I enjoy playing it. The dodging and attacking was very good, sometimes it is hard do earn energy but it is good nonetheless.

Its very nice and simple game to play. Taking risk matters when the difficulty is higher. Enjoyed playing it.

I really enjoy tower defense games so I enjoyed the game. The gameplay of juggling between baking cookies and creating new towers are satisfying but I wish it were more challenging.

Very nice and simple way to use the theme. I enjoyed it a lot and got a 12 streak. Maybe a virus could appear when the player accepts a spam message as it would make the decision making more tense.

Thanks for playing

Yes thats a bug I learned after publishing unfortunately. Because that player cannot win. Thanks for playing and commenting

thanks for playing 

Visuals are stunning. The mechanic is kinda hard as I had hard time carrying more than 1 box. 

Outstanding game I must say. From visuals to the gameplay and puzzles. If the restart mechanic restarted the level instead of the game it would've been better, my only bad critic would be that.

I didn't understand how it fits the theme when I was just going to the doors without the cake... until I got the end and *spoiler* I could'nt open the door. Its a very good rage-quit game. A friend and I could'nt completed.

The concept was fabulous. There could be more levels and the mechanic is pretty hard to understand intuatively. If it is polished enough with more juice then it could be a fabulous a game as its concept.

Nice game. A little critic: the little enemies should die in 1 hit and they hit pretty hard. Other than that the gameplay feels pretty nice.

The minigames were very simple, it was just clicking A and D. Only the cat minigame was a bit fun and incorporated the risk theme. The transitions was too long it could've been just like 1-2 second. The art was nice and the theme of lab rat completing tasks to get biscuit was quite original.

I like the graphics they are cute  :).  Eating animation and sound effect is very addictive. 

For attacking I would prefer attacking direction with mouse. When attacking enemies I think a knockback effect would be nice hit reaction. 

Good job overall.