Very quirky game, really enjoyable. Animations of the dice and people were great, felt good swapping the dice when it came down to the wire and then pulling off the kill. Well done!
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Cellphone_Gun's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #141 | 3.923 | 3.923 |
| Innovation | #161 | 3.692 | 3.692 |
| Theme | #359 | 3.615 | 3.615 |
| Overall | #405 | 3.455 | 3.455 |
| Gameplay | #409 | 3.385 | 3.385 |
| Visuals | #818 | 3.346 | 3.346 |
| Audio | #961 | 2.769 | 2.769 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
One dice define your damage. Another - damage of your enemy.
You can exchange dices. But enemy dices come with curse.
Do you really want to exchange them? Risk it for the biscuit
What code and assets did you not make from scratch during the jam (if any)?
Animation via code by DoTween
3D model of characters
Animation for character (get from Mixamo.com)
How many people worked on the game?1
Comments
Very funny game, calls between missions reminded me a bit of hotline mime, superbly done, humor is on point. I liked the ability to exchange dice with the enemy and additional effects on dice. Animations and sound are great, the game is quite minimalistic, but no less exciting and the visuals as a whole work well for the atmosphere.
Really interesting risk reward mechanic, great work!
Healing felt a little op at times though, I feel like maybe it should heal a fixed amount or percentage of your total health.
The bullet buffs or debuffs made the game really interesting. The dialogue was funny as well and made the whole experience more enjoyable. Nice work!
Love the goofy visuals on all the different fights, cool idea to have a decision making / luck based turns. Glad I could save the cat, good work!
The game has a very interesting premise, I like the gameplay, it is a perfect application of the theme, I would have liked it to have more effects and for them to be a little more balanced, but overall it is a very good game, congratulations
A very interesting game with an interesting backstory and cat lol. The mechanic is interesting and easy to understand, and the art style fits both the story and the gag of the game nicely.
Pretty cool!
Very cool mechanic implementation. Easy to understand and follow with just enough decision making and risk-taking by the player. Love the super hot style art style.
loved the dialogue, I myself am a cat person, betted on the cat being named Biscuit. I loved it!
John wick, with an artstyle that reminded me of superhot and a unique engaging mechanic and humour that would have fit in with those spoof movies from the 80s and 90s. Great stuff dude. I wondered in the first few levels how you were going to balance that exchange mechanic and you did it so well.
Awesome Idea, was really fun :)
With a little bit of balance tuning this could made a full game, for example healing feels kind of frustrating, because it seems to heal full (I guess).
Very nice game and the style is superb. I love the "handygun" and the silouhettes. Sounds are on point, music could have been a bit more but the little loop is fitting and adds to the overall feeling. I love the mechanic and how you introduced it, but a bit more wys to interact with the result would have been nice. I did not like the games with the "healing" dice too much since it got me annoyed and it was pure chance. But then again, I risked it....
You nailed the Theme and I like your humor very much. A splendid entry!!!
Interesting mechanic, and very nicely presented (Although I didn't see any reference to biscuits!) I did find after a while though that each turn basically comes down to a pretty simple maths/game theory problem, and even when playing with an optimal strategy pure dumb luck could still get in the way. Perhaps some additional mechanics (like the planned upgrade/heal choice) could alleviate this.






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