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(1 edit)

wow love the concept

art and music and atmosphere is top notch. I leave detailed feedback on every single game I play, so hope you don't get intimidated by the wall of text. Here's my feedback:

Overall, I wish there was more indicators on what I need to do. Some things I struggled to discover or took me some time:

  • I didn't know right click was for picking up objects. I don't think the game told me this.
  • I don't know what the timers at the top right are about. I don't know what the icons mean or the cards are for, and hovering my mouse over them does not tell me any information.
  • I got to the portal, but it didn't do anything, nor told me what I need to accomplish before I can use it.
  • There are lots of resources - honey, crumbs, strawberries, but the game doesn't tell me how to use it, or where to go to use them. By this point I have learnt I can pick them up with right click, but what do I do with them?
  • i tried donating the honey to the windmill as it had a honey icon hanging by the stand attached to it, but it did not do anything.
  • Later on, through sheer random experimentation, I found you could deposit them on this random brown table I ran into, but then i did not know what to do next.
  • I think a lot more 'hand-holding' would be helpful - anyway that's just my thoughts and merely sharing my experience playing! 

I see a lot of other people commenting on the art, which I fully agree with - the art is fantastic, but I don't see much comments on the gameplay so I am left wondering if everyone else has figured the game out and it's just me being a little dense haha. If you could watch my screen, it would be me wandering aimlessly around the map picking up and dropping objects (since you hold only one at a time), while time is ticking down to the eventual game over screen.

Still, I actually left this game running in the background because the music was so cozy and chill, and it brightened up my day just looking at those gorgeous graphics - love the idea of the island in the sky btw. Very wholesome!

(1 edit)

There is a tutorial option on the main menu. Did you perhaps miss it?

It seems that I have! I see that it's the last button below credits, which is where the Exit button normally is. 

Given that the game requires the tutorial to understand, and given its importance, I think there should be a popup like "Do you want to play the tutorial?" Yes (Recommended) vs Skip, when you press the Start button and you have detected that the player has not gone through the tutorial ever before.

 I notice that a couple of others missed it too, so it seems I am not the only one, so making the tutorial more obvious would definitely help in the onboarding process :)

Indeed. I will try to make the tutorial more obvious for this game if I choose to continue development, and for my future projects. These are good advices. 

Glad to have been of help! Regardless of these, I still want to add that this is one of my higher rated games so far because the game feel and visuals are very polished and overall gave me a good experience even if I was just going around enjoying the visuals and relaxing music :)