Thanks,
Wall jump was in the original plan, the animation is there but with time ticking away you have to cut features in order to get a completed game.
Enemies would be interesting, but would probably add more randomness that you would want - as it stands now it is all player-skill that determines how high a score you can get. Will have to consider it for after the jam
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Yeah cutting features is inevitable most of the time! I def loved the skill based aspect of it. If you ever want to turn it into a complete game I'm imagining something like a rougelike where you can improve yourself the more coins you collect, so it's the risk of do I spend these coins improving myself to get more coins or do I chicken out and get out with what I got? I really enjoyed the game and see lots of potential, sorry if the advice was unwanted!