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Cookies, Milk and Demons.'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #820 | 2.870 | 2.870 |
| Visuals | #857 | 3.304 | 3.304 |
| Theme | #984 | 2.957 | 2.957 |
| Overall | #993 | 2.899 | 2.899 |
| Gameplay | #1021 | 2.739 | 2.739 |
| Audio | #1040 | 2.696 | 2.696 |
| Enjoyment | #1092 | 2.826 | 2.826 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Literal : You're a glass of milk risking it for a literal biscuit.
Non-Literal : In order to finish the game you have to make risky choices.
What code and assets did you not make from scratch during the jam (if any)?
Music : https://ansimuz.itch.io/mystery-music-collection-pack-1
Dungeon : https://kenney.nl/assets/modular-dungeon-kit
Sound effects were taken from my SFX library.
Input system was made prior to joining the jam.
How many people worked on the game?1
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Comments
I had fun while playing this! The stuttering at the start of each level is kinda annoying but luckily after a while it stops for good. Really cool game. Congrats!
Cool game! The mix of 2d and 3d is always interesting and nice to see, but my complaints are pretty similar to the other comments. Basically just performance issues and especially camera control.
The art is pretty and the game has potential, but the camera is a bit wonky and the game feels a little laggy, overall, is a pretty good game
The art and vibe of the game is fantastic and all the small attention to details is very impressive but I fell like the camera can get obstructed a lot do to the terrain and my guy felt very slow compared to the other enemies. As well as I had a bunch of lag spikes when opening chests and hitting enemies. Very great game!
It felt pretty impossible to dodge the big enemy attacks. Also first time taking damage or doing damage froze the game for a second and the player took huge knockback. But I really liked how the character itself showed the hp amount. Cool concept!
I really like the concept and the character being a glass of milk that empties as you lose health was a cool idea!
Such a cute game, with amazing artstyle. The camera felt a bit off at points and the fighting felt a bit weird to control. But overall really fun!
Great art and gameplay.
Fun concept and game, enemy design could be better and the camera felt very stiff, constantly blocked by walls. Aside from that, great game!
Liked the minimal ui especially with the player's health. I don't know if this is a problem others had but the amount the camera can move was limited.
I like the concept. I wonder, is there an ending as well? I agree the combat feels little slow, perhaps speeding it up a bit could make a huge difference. Pick ups have the complete opposite issue, they could be slowed down a bit. The animation goes pretty fast and I didn't get a good look of what I got. I really like that your health is the amount of milk you have in your glass but some additional UI to show it would have been helpful as well.
Good job!
I like that the health bar is integrated into your character! :)
Impressive! I love that you can only see further into the dungeon once the doors are opened, and I love the 3d perspective. I don't have a health bar though, and my attacks seem very slow. I do just keep dying. Also I picked up extra things at the start, but where do they go?
I see that my game lack some explanations, I should have given the player more information.
As for health bar - the player is the health bar, as health is directly represented by how much milk/water is left in the glass.
Sorry for the slow attacks, I thought they seemed to be a fine speed but thanks for your input.
"The extra things" are probably cookies/milk, cookies are put in boxes in an animation and milk is used immediatly.
Thanks for your opinion and I hope you enjoyed your play!
Ah that's so clever! I didn't even spot that. Yeah an explanation would have helped!