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Tower of The Biscuit's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall | #22 | 4.052 | 4.052 |
| Audio | #35 | 4.000 | 4.000 |
| Visuals | #38 | 4.588 | 4.588 |
| Gameplay | #51 | 3.971 | 3.971 |
| Theme | #77 | 4.049 | 4.049 |
| Enjoyment | #115 | 3.971 | 3.971 |
| Innovation | #136 | 3.735 | 3.735 |
Ranked from 102 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
This is a jenga roguelike, where the player first builds their tower, and then they are forced to eat portions of said tower.
The player can decide to eat more of the tower in exchange for more points, which is where they can risk. Some synergies can also be pulled off by eating foundational pieces to trigger additional bonuses.
Alongside that the game is cookie themed :3 (wow crazy)
What code and assets did you not make from scratch during the jam (if any)?
Some SFX from pixabay.com
The fonts used: ARGO Typography and Nice Sugar
How many people worked on the game?1
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Comments
This is so clean and well readable, the colors, the highlights and effects, very nice!
This is such a good game! It's impressive that it was made just by one person! while playing, I said that at least 4 people should have worked on it. Good Job!
Really good game, and even better execution!
Really good game! Just I was unable to see the top of my tower at one point. Congrats!
You can look up/down using the mouse scroll wheel as shown in the game's description
very well enjoyed! didn't really understand how most score calculating worked for a bit and sometimes i just wouldn't get the 5x multiplier for the long pieces despite them being surrounded on all sides, but didn't hurt the experience too much
Very impressive! I love how you used a simple-looking concept and built onto it. The biscuit art is beautiful!
Amazing game! very well made!
Only thing i noticed in the Win Build the Quit Button doesn't work. Other than that 10/10
seriously insane game given the timeframe with only one dev! you should be proud.
Very nice, controls are easy and understandable on first try, ui is good and its fun to play. Very solid entry.
This game was absolutely astonoshing, the game desgin and the mechanics are genius the art is beatutiful but simple, this game has a huge level of depth despite a simple tower stacking mechanic, when finnishing the first tree, i though the game was over just and thought "ahh nice little game 7/10 cuz of the visuals" just to get my mind blown in this to be frank masterpiece of game design the soundtrack is amazing, it's crazy how you pulled this offon your own, the only suggestion i have that you maybe make the blocks move back and forth wile placing so they don't wander off into the wild (i know im glazing but this just blew my mind) 11/10
A beautiful game, and really simple to understand the controls. The scoring system was a bit confusing but a great game!
This game made me hungry
This game is so polished omg really enjoy it !!!
Excelent game, really well polished, it's very addicting, I never played with a Genga before, btw, so I struggled in my first atempts, but then I could get better. Good job in this game
Great idea, terrific execution! Unrelated question: how to do the button shader to look so good? 😃
It's screen UVs -> Voronoi texture where the offset is being animated by time -> step node for making the clean circles -> lerp for bg color vs bubble color
Ah, Veronoi, now I see, yeah. Thanks for the detailed reply! I hope to do pretty menu and buttons in my next game.
Good luck!
Delightful, smooth visuals, very well polished, and bopping music. The game feel is enhanced by the subtle little camera effects when sliding and clicking into place, very satisfying. Mechanics are simple enough that all you need is the small text blurb at the start and the player can figure it out from there, so well designed on that front!
Fantastic game, I really enjoyed it! I loved the "cookie deck building mechanic"
Really high quality entry, though it was a little unintuitive somehow working out how to actually score. It took a few rounds to work out that the tooltips of each thing was essential, and how multipliers worked, and it was frustrating failing to reach even the first round score multiple times in a row. Once I overcome that barrier, it was a joy to play.