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A jam submission

Metal MayhemView game page

Submitted by theDwarf80 — 3 days, 17 hours before the deadline
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Metal Mayhem's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#2643.5073.507
Enjoyment#2713.7323.732
Gameplay#4813.3243.324
Overall#7543.1383.138
Visuals#9063.2393.239
Innovation#10972.5632.563
Theme#13492.4652.465

Ranked from 71 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
Risk your life to kill all the enemies and the boss, and rid the world of the Enemy

What code and assets did you not make from scratch during the jam (if any)?
music by David KBD Purgatory Extreme Metal Music Pack by David KBD

How many people worked on the game?
1

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Comments

Viewing comments 40 to 21 of 65 · Next page · Previous page · First page · Last page
Submitted(+1)

Loved! couldnt stop laughing at the fart sound when enemies died

(+1)

I love the doom feel

Submitted(+1)

Wow that was a fun game! Really satisfying with the gun animation and sounds. The lightning was also very cool and fit the game well. Huge fan of the boss fight! 5 Stars across!

Would appreciate it if you wanted to try my game out also! :)

Developer

thanks i will try your game when i have time :)

Submitted(+1)

Its fun to mow down the enemies but I would like it more if it was more challenging. For example if the boss had more attacks so that you cant just dodge by just rotating around the boss or more enemy types. The music goes pretty well with it too.

Developer(+1)

thanks ill make shire to fix that in my update 

Submitted(+1)

Fun game! Camera shakes quite a bit which is a little hard for me regarding motion sickness, but overall not intolerable. Controls are responsive, and I could see this keeping me entertained for quite a bit, good job!

Developer

thanks when i improve the game i will make it so that you can disable camera shake

Submitted(+1)

Really fun game. I have a few suggestions tho:

  • Reduce camera shake a little
  • Feedback (visual and audio) when you are shooting an enemy. Like either, they flash a tint of white, or blood splatter, or both.
  • Increase health of both the player and enemies (or increase health of player and have more enemies), and have health regenerate. I think this one is especially important because when playing the game, it feels so fun to just rush in gun ho and shoot the enemies down, but because of my low health, I have to play it slow which I feel contradicts the feeling that you want.
  • Reduce the radius of the light cone when shooting. It seems as though the light cone is where the bullets are spreading, but apparently not.

Overall, a really fun game. Great work!

Developer(+1)

thanks those are all great ideas i will add them after the jam thanks so much :)

Submitted(+1)

Fun shooter!

The screen shake was a bit much for myself, maybe have the gun shake to show its shooting instead?

Developer

thanks i like that idea thanks for playing :)

Submitted(+1)

Bang-bang!

Submitted(+1)

The movement is a bit janky but overall fun lil shooter

Developer

thanks :)

Submitted(+1)

plays very well and is very responsive!

a reload or overheat mechanic would make the game alot more challending if you'd want to. currently you can just hold down the fire button and basically mow down anything that tries to get close

Developer

thanks for playing after the jam i will be improving the game thanks for the feedback :) 

Submitted(+1)

I was a bit confused by the shooting vfx at first because I thought I'd hit everything in the light cone. Turns out I actually need to aim lol.

Manages to make me feel claustrophobic and hunted in a good way, overall a short but round experience. Nice!

Developer

thanks il try to make it easier to aim thanks for playing :) 

Submitted(+1)

If testosterone was a game, it'd probably be this game.

The guitar riffs are just so damn fun while unloading ten thousands bullets into the enemies.

I think this has great potential for being a bullet hell boomer shooter with a more nuanced gun system and a boss rush mode. - Marc

Submitted(+1)

i like it in first, but it's so low on playable.

maybe a save system or a level-up system make it better.

at all: good.

Submitted(+1)

Fun short game! It did feel good to just mow down enemies without worrying about ammo. Some good polish in certain areas like the caera shake and the visiblity going in and out of rooms. 
But yeah holding down the shoot button is a dominant strategy, at the cost of your hearing. Some feedback when a boss takes damage would be cool too like them flashing or something. Good stuff!

Submitted(+3)

I like how the downside of infinite ammo is infinite ear-rape. :))

Submitted(+1)

love the smooth movment! and the shake when shooting has a nice feeling. I would recommand limiting the minigun's range because it would be a litle too easy otherwise. Super fun! nice game

Submitted(+1)

Wow honestly this one hit me pretty hard. This was extremely fun to play. 9/10 foxes 🦊

(+1)

Hell yeah this kinda game rules. My suggestion would be to make the gun mechanics have a little more nuance. Like ammo or cooldown or something. The way it is now there was very little reason not to just keep the mouse button held down. Which meant that rather than running and dodging I was slowly inching down hallways, spraying left to right, and nothing got close. And then I pressed esc on the boss battle and the game crashed. It's a shame because I could tell that the boss battle, by being more open, was solving that issue by removing an easy choke point.

Developer

yeh i made it so that you can keep shooting to make the player feel like a overpowered beast that runs around goring enemies. And i accidently left the esc code in it was a way so that i could exit the game for testing sorry that that happened  daring the boss battle thanks for playing :)

Submitted(+1)

This was really cool. It felt really good to play, kind of like DOOM and really metal. Think you nailed the feel.

Feedback: I feel like if there should be reasons to back track and get more stuff within the level before moving on

Developer

i like that idea i might add it when i make the game longer after the jam thanks for playing :)

Submitted(+1)

I started machine gun blasting. I am the machine gun and the machine gun is me, if I see skeleton or blue it better also be red. I feel like delivering justice to blue guys and flying skeletons. When I entered I was but a pleb with a machine gun and when I exited I didn't have a machine gun. It was just my right arm all along. 

Viewing comments 40 to 21 of 65 · Next page · Previous page · First page · Last page