I like the rolling, I could see fighting enemies being more fun with directional rolls and smart enemy AI or more diverse enemy attack types. I get it that you couldn't finish within time, happened to me more times than I can count in other jams. Don't give up!
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sanctuary fall's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #1484 | 1.969 | 2.667 |
| Gameplay | #1498 | 2.093 | 2.833 |
| Enjoyment | #1592 | 2.093 | 2.833 |
| Overall | #1711 | 1.867 | 2.528 |
| Visuals | #1714 | 1.969 | 2.667 |
| Theme | #1844 | 1.723 | 2.333 |
| Innovation | #1992 | 1.354 | 1.833 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Risk, as in bravery of battle, and saving the people of your sanctuary from ever-growing in power enemy forces
What code and assets did you not make from scratch during the jam (if any)?
Tilemap, sound effects that are properly licensed
How many people worked on the game?5


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