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(+1)

Great game and lots of fun to play. One thing I noticed is the mouse must be on the opposite side of where you want to slowmo-shoot the character. This feels counter intuitive for me, I always have the mouse instinctively on the wrong side. It also makes it difficult to aim if you are close to the edge of the game screen. 

That’s definitely a valid point you’re bringing up. The mechanic is inspired by a game called Poinpy — a mobile game. I personally found it very intuitive there, but that’s probably because of the touch controls. If I were to continue developing the game, I would of course make sure to include an appropriate accessibility option.

Yeah I thought it was either inspired by mobile or controller. Feels more at home in those kind of devices but mouse just ticks the exact opposite way. Still very fun though!