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(+1)

short and simple game but can also tell there is a big story behind it. Love the 4th wall and bringing in brackey's game jam into the game itself (inception). The message at the end is nice as well. If you're going for the visual novel game type, I would probably add some more visual interest and variation and maybe talk with another character and in different situations so the player can be immersed into their world. The risks themselves are considerable but each time the character says 'yeaaah' which doesn't seem like it is actually a risk. So maybe having some visual cues or scenes where you see the impact of your choices would be nice. Overall I think its going in a good direction and would love to see what you make of it, especially if its about yourself :) good luck! 

Thanks! :)