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The Biscuit Collectors's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #1201 | 2.452 | 2.875 |
| Visuals | #1298 | 2.665 | 3.125 |
| Theme | #1303 | 2.558 | 3.000 |
| Gameplay | #1331 | 2.345 | 2.750 |
| Enjoyment | #1369 | 2.452 | 2.875 |
| Overall | #1437 | 2.310 | 2.708 |
| Audio | #1853 | 1.386 | 1.625 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The goal of the game is to collect biscuits arranged on grid-based maps. Tiles range from greens (grass) to browns (quicksand) and indicate the likeliness a given tile is safe (35-100% chance). The player must weigh the benefits of biscuits and bonus perks against the risks posed by the intervening tiles.
What code and assets did you not make from scratch during the jam (if any)?
I made all code and assets from scratch.
How many people worked on the game?1
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Comments
i like the gameplay of the gridbased movement, but i wish there was audio
game is very fun to play
Interesting puzzle game. The dogs were very cute so you get an extra couple of points.
We did same game bro :O (i like your dogs tho :P)
They are similar :O And thanks :)
Cute dog game, reminds me alot of minesweeper. Really well designed!!!
Thank you!