Wow, the amount of work you put in for the narrative is impressive. There’s so many choices, and given the four days. I really enjoyed my time playing. Congrats on the Narrative win.
Sicasera
Creator of
Recent community posts
Yeeting the sheep is my preferred way of playing. We only added the gate because we thought some people would have trouble. As it turns out it seems about 50/50 between yeeting and dragging them in. There is a slight herding mechanic and technically you can get them in that way, but it’s not quite strong enough.
Thanks so much for playing!
I put it forward that we should have some sort of potential for a sleep paralysis demon/something creepy lurking in the dark. But we decided having something like that, that maybe only 1 or 2 people would experience wouldn’t be worth our time. Did I put something in…? Short answer no, long answer there’s still more to the story.
Thanks for playing!
One laptop I was testing on couldn’t even play in the web version, but would get 60 fps in the windows version. Web for 3d is super hard and we even put a warming subviewport in the menu to try and get all the shaders compiled before seeing them in the game. It did something but not enough. The windows port is highly superior.






