Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Sicasera

168
Posts
5
Followers
5
Following
A member registered Jun 13, 2020 · View creator page →

Creator of

Recent community posts

Wow, the amount of work you put in for the narrative is impressive. There’s so many choices, and given the four days. I really enjoyed my time playing. Congrats on the Narrative win.

The original plan was a lot more punishment for distractions, but decided that wasn’t fair. Thanks for playing.

glad you enjoyed your time

Thanks for playing.

We are incredibly proud of what we accomplished, and the feedback has been great. Thank you for the kind words and for playing our game

In my mind they do wash their hands, we just cut animations to make our lives easier. But point well made. Thanks for playing.

Yeeting the sheep is my preferred way of playing. We only added the gate because we thought some people would have trouble. As it turns out it seems about 50/50 between yeeting and dragging them in. There is a slight herding mechanic and technically you can get them in that way, but it’s not quite strong enough.

Thanks for playing

Thanks for checking out our game.

Thanks for taking the time to play our game.

Thanks for playing

I went through pretty much the entire first bomb without using the instructions, once I used the instructions it was fairly smooth sailing. very cool interface, reminded me of bomb corp from jackbox 2. all in all, lots of fun

beautiful story! Occasionally the character would flip around. literally my only gripe, other than that, I really enjoyed what it had to say.

Great shader work on the grass, the atmosphere was perfect. The only minor gripe is that I shouldn’t have been able to buy the auto paper replacement before maxing out the paper replacement timing. but otherwise was quite fun.

Much harder than I thought it was going to be, but I definitely had fun playing. Well done.

I haven’t yet found room 101 (let alone room 46), but I really like this as a concept. I will be returning later to try and find that philosphers stone. Great work.

Really interesting concept, and I do like the plate spinning aspect. Nice work.

Thanks for playing our game!

Thanks so much for playing!

I put it forward that we should have some sort of potential for a sleep paralysis demon/something creepy lurking in the dark. But we decided having something like that, that maybe only 1 or 2 people would experience wouldn’t be worth our time. Did I put something in…? Short answer no, long answer there’s still more to the story.

Glad you had fun, and the sandman hasn’t creeped you out…

It was definitely a struggle to stay awake some of the late nights, especially once my sleepy counting was in.

Glad you had fun! The distractions are somewhat random. One playthrough I had 6 toilet breaks. Hopefully the fixes we put in place don’t allow that again.

Thanks for playing

Thanks for checking the game out. It pained me to put the dirty dishes in the sink.

Thanks for playing!

One laptop I was testing on couldn’t even play in the web version, but would get 60 fps in the windows version. Web for 3d is super hard and we even put a warming subviewport in the menu to try and get all the shaders compiled before seeing them in the game. It did something but not enough. The windows port is highly superior.

Thanks for playing, glad you enjoyed our soothing voices.

Thanks for playing, if it was a longer game jam, we would’ve added a ton more lore, and even changed the billboard to be SandTech related. We love that sort of stuff.

Thanks for playing, hope you fell asleep nice and peacefully. ;)

Thanks for taking the time to play

wow, I was not expecting this to be this addictive. Once I started I found it hard to stop. Really engaging gameplay and I liked how spacially aware you really needed to become. Great work.

Ok, so I spent way too much time playing, I need to be playing a bunch more games. Really well done, I kind of got swept up in the atmosphere. well done

hahaha, great use of a cannon to enhance the counting of sheep. I’m glad they get to live out their days and want to get shot out of it.

Such a calming atmosphere, I loved the little finger waggle in the custom cursor. I must admit I am interested in the sandman, so I wanted to see what you did with it. I liked the tree aspect, and was surprised at how quickly the power ups started to add up.

Thanks for playing. I’m glad you liked what we did.

great narrative beats at the start, the friendly reminder almost made me spit take. Nice incorporation of the theme. Well done

really loved the “mouse” box being used to do the settings. the text less tutorial was chef’s kiss, must say I got stuck on the two cat puzzle for longer than I would care to admit. so good

Had a great time playing the game, the second and third time I was playing I really got into the rhythm of hitting the vip and normal tickets and then refreshing. stuff the cheap seats. maybe next time I’ll go for all vips only.

nice feeling beat em up once you got used to the timing. the chip tune music felt great and the artwork made me nostalgic for the nes. well done.

nice fluid movement, the combat is little too precise at the moment (attacks would only semm to land if I aimed directly at the enemies, not have the swords pass through them), but all in all great job for a 4 day jam.

the music and atmosphere was smooth and calming, but the action was frantic once you were getting low on your tank. Was good clean fun and will try to come back and beat my high score.

The idea of jumping back a forth from the past to the future is a really cool concept. The 3dness of the level was chefs kiss and I can definitely see something here for you to work on further.