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Pest Patrol's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #374 | 3.600 | 3.600 |
| Innovation | #653 | 3.050 | 3.050 |
| Visuals | #692 | 3.500 | 3.500 |
| Gameplay | #761 | 3.000 | 3.000 |
| Audio | #800 | 2.950 | 2.950 |
| Overall | #822 | 3.075 | 3.075 |
| Theme | #1442 | 2.350 | 2.350 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The game is a survivors like, bullet hellish with a power-up system that offers the player trade-off power ups that can be taken with the risk of making the game harder!
What code and assets did you not make from scratch during the jam (if any)?
Code is mostly original(some samples useage and some copy-pastes here and there). Sound is from asset packs. Used various unity assets (top down engine, feels, Sprite shaders pro, VFX_Klaus, DamageNumbersPro, Dotween).
How many people worked on the game?2
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Comments
Very cool concept and the boomerang mechanic was very satisfying! Great work
Great game! One of the best mechanics for controlling projectiles I've seen. Good job!
Nice game. SFX makes it pretty satisfying to kill rows of enemies.
But i didn't really feel much risk and reward.
Upgrade felt more like a chore and and obstacle after some point rather then reward. (Mainly because of lack of impact of most of them, except probably +1 projectile which also only gives some impact up to a point, and after this after each upgrade you are super vulnerable as previous throw didn't fulfil full potential and now your sawblades returning to the base.
Also after playing for 10 min i still don't know what are random projectiles
Also, it seems like optimal strategy was just throwing sawblades around as fast as possible, which ig makes game lack depth. Maybe it just appears like this idk
Besides this, the controls were pretty unique, and art was good. (Maybe if he didn't have legs it would have been better, but IG decision to make him static was taken last moment.)
Also, the comment seems pretty negative, I did enjoy the game :) Good Job
Swinging the projectiles around felt really good, and I like the core character's design.
Pretty fun game.. I kept on getting screwed by the RNG making every option being remove a projectile until I had non left... not really your fault though I was just unlucky ☺
Really fun game! I really like the feel of shooting the projectiles and swinging them round to smash all the enemies. Felt very satisfying! And the look of the game is nice too! A few bits of feedback, I'm not sure if I was understanding the upgrades properly but it seemed like they could contain only positive and only negative upgrades, so I was just trying to pick the least damaging ones, maybe thats the point? But the other thing is I don't know what triggers the upgrade menu, (maybe collecting PP?) but after a certain point it pops up after half a second of gameplay so I spent most my time reading the cards rather than killing enemies. Then I just stopped reading them and selected randomly while swinging my disks around as fast as I could. Still, it was really fun game and had a nice feel to it. :)
Nice game, it would be great to spawn the projectiles with the keyboard instead of the mouse.
nice one
I like spinning around and destroying them. Fun game
Love the boomerang mechanic; interesting upgrades with high skill ceiling
really cool game, I love games that use upgrades as a form or making the player feel like their choices matter and I love how they give the player a sense or urgency.
Great work, maybe the "upgrades" appears too often and I feel like they're blocking my play. But it's fun!
It is very fun, I like the way you can move around your weapon!
This game was pretty fun! I felt like I was gaining upgrades a little too quickly by the end, but it was still great!
Ran into an issue where the game wouldn't give me upgrades anymore - just had to stand there with my basic projectile until I get overwhelmed.
But when it worked, it worked very well. Hurling a swarm of buzz saws around was very satisfying. The robot's art is cute. Theme seems to be applied rather loosely.
Pleasent experience!
Really great game, good feeling and animations! The replayability is quite good too :)
Nice work ! :)