I really like this take on the theme of risk. After a couple of plate clicks, you usually have a visual set of suspect napkin locations. After a few more clicks, you can get all but one of those locations to change. BUT, perhaps you missed an immobile location elsewhere? You really do have to make some risky decisions about how sure you are and when to commit to a move.
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Have a Cookie. Don't Be Toast.'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #640 | 3.333 | 3.333 |
| Innovation | #648 | 3.056 | 3.056 |
| Theme | #690 | 3.250 | 3.250 |
| Overall | #702 | 3.171 | 3.171 |
| Gameplay | #761 | 3.000 | 3.000 |
| Visuals | #763 | 3.417 | 3.417 |
| Audio | #775 | 2.972 | 2.972 |
Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Find the delicious cookie, but beware of burnt toasts!
What code and assets did you not make from scratch during the jam (if any)?
• Music and sound effects.
• Original images are borrowed from the internet, but edited for the game.
• No game engine. Used Svelte/JavaScript with Howler.js for audio API and @number-flow/svelte for number animation.
How many people worked on the game?1







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