Defitely you folks know how to coordinate because even though you are 9 it's not easy developing something like this in a week!
Really an amazing job, aside from gameplay (that is great) I love also the main menu and the power up pick phase UI
I write you some feedbacks, hope they will be helpfull:
- I think that looking for the next door and for the enemies drop break a lot the fast-paced flow of the experience
- The UI and the art direction feels a bit inconsistent, so if you will continue to updgrade this game (pls yes) I suggest to choose a direction.
- I did not perceive a real risk when picking a power up, it if just feels more like normal game balance (I don't know if this makes sense)
On the other hand choosing the next room based on the light color (and I think the color identify the difficulty) feels a real risk and reward decision.
- I suggest to tutorialize the parry/knockback because some players could miss it!
Anyway great game, I think that it deserve the to get my best score untill now in the first 2 categories!
If you try mine, let me know what you think!