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Idle Drone Commander's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #111 | 3.797 | 3.797 |
| Visuals | #136 | 4.305 | 4.305 |
| Enjoyment | #232 | 3.797 | 3.797 |
| Gameplay | #275 | 3.542 | 3.542 |
| Overall | #497 | 3.350 | 3.350 |
| Innovation | #802 | 2.881 | 2.881 |
| Theme | #1802 | 1.780 | 1.780 |
Ranked from 59 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Lightly.
What code and assets did you not make from scratch during the jam (if any)?
Music theme was taken from site with CC0 license.
Everything else made from scratch, code and assets.
How many people worked on the game?3
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Comments
Neat incremental game. The pixel art is really nice.
I think my only (very minor) issue with this is that it felt like it took a bit too long to complete, especially for a jam game. If I had to guess, the intention was to get players to use all the perks, but imo it might have been slightly better to balance the game with the idea that most players may only want to pick a few of the perks before completing the game.
Again, it's very small issue, especially since this is an incremental game so I was able to leave it in the background for a bit.
Overall very nice game, great work!
I really enjoyed the game! > v<
// I bought too many solar so now I have super low research bots because the prices increased XD
Quite enjoyed this! Not sure how it matches the theme though, but game is well made.
Very relaxing to play. I really enjoyed it, it hooked me a lot and it's also super well made and polished! Also great visuals and audio.
after a long time i got a game who hold me that much , its addictive but in start i dont find it matching from the game theme but slowly i got the idea so overall this game was one of the best i played in this game jam
Cozy idle game, I’m glad holding the mouse button is enough, last jam I did, I had to play lots of incremental games and my hand got tired haha
The prestige idea is cool but I only use it 2 times, the 1st when you learn about it and the 2nd I waited to get all the levels to instantly unlock all the other skills. I like that you have a few systems that share the same resource to work with, in this case the drone, that at the start it can be tricky to divide into all the systems but once you got all the upgrades, it’s easy to pick where to put the drones. But I like it because it isn't a common resource or there will be a point it’s hard to get making the game more interesting than just let the game play by itself
I like the fact you can see all your drones going around each part and that they are visually different based on the speciality, one thing I could say about this is, maybe would be nice to have a counter that shows how many you have of each one, that maybe isn’t important to know but just to clarity to the player or satisfy curiosity, could be hard to count each one of them, except the lab ones because those are still and are in rows of 4
I like that in the last cycle you can go fast through all the stages until the last one, those upgrades are great, but would be nice to see them again, I bought them all and like a few minutes later I forgot what they did haha, just felt the speed of the game and that felt nice
The art it’s great, like I said, I like how the drones are different from each other, also I really like how the ship is getting more advanced each level and happy to see you actually reach the red planet, I stopped a bit after beating the game because I felt there isn’t much point to keep playing, maybe keep seeing the ship with the drones but I don’t feel like seeing if the updates have a limit or not haha
Also, when the numbers get too big, it would be nice to use the K and M shortener to be a bit clearer with the numbers, so instead of 100000 -> 100K
Good pick of music, it goes well with the sfx and those aren’t annoying. Good idle game ^^
hey if u have time review my game so i can impove further i saw u review with all efforts to the games
Played this way longer than i thought, so i guess that means the design is good :D
Ahhh man i spend way to long playing this one till the end, but it was very enjoyable. You managed to create quite balanced upgrade paths, introducing new resources step by step, which leads to new decisions where to spend them. Upgrading your ship step by step is very satisfying and seeing the numbers go up as well. Despite it beeing labeled an “idle game” there is almost always something to do, checking the values, and getting more upgrades, but without a feeling of hectic coming up.
I’m especially impressed by the balance of all the resources to manage, at no point did i feel that i could just max out one resource and basically break the gameplay with it because i found a “cheat code” so to speak. Everything holds each other in balance very well.
And even with the prestige resets, you get to the later point so much quicker, like you would speedrun the first levels of a game, but then the progress curve still slows down towards the end, so you don’t run through everything.
The music theme is well choosen, it has the perfect length to not be too repeditive and still manages to set the atmosphere quite well. The sounds where also nice, i just didn’t like the energy collection one as much, it was a bit annoying (it’s a bit of a nit, but it’s also something that you constantly hearing so …) Visuals are also amazing, everything looks great, especially with all the object flying by the ship constantly, it really sells that you are in space.
I think there are a few cool improvement that could be made, in the way the data is presented.
A: How much dronse do i have for each one (which becomes even more important when you get the prestige synergies) and
B: Showing the energy, research etc resources in rates per minute (eg 400/s) so i can make more informed decisions what to improve. It’s also easier to see how much a research upgrade or synergy improved that rate
C: Since there are so many prestige upgrades, i would have liked to be able to look them up when i started the run, because at my first restart i chose 3 of the synergies, and then forgot what all of them required. It would be very cool to be able to look that up.
There is another small thing, the upgrade percentages you show are pretty wrong. It says something like “increases production by 100%” and then below it shows “75 -> 80” so dunno what happened there, but i’m pretty sure that’s not how math works :D This seemed to be the case for all the percentages displayed there.
But generally this was a fantastic entry, i had a blast with it.
Thanks for such comprehensive and complete feedback.
Agree with all your points, they all were considered and not done only due to time constraints. If we pursue to continue this game forward we will implement all of this.
We also planned on having 3 more stations and more mechanics, but unfortunately that was too much.
As for percentages, its on base number and not current one, so if we go from 10 and do multiple upgrades that each add 70%, those percentages add up additively instead of multiplacatively and final value increases not that much. We have seen its done this way in multiple games so decided to keep it.
Very well made, well done! :) I couldn't figure out how to restart after using the prestige thing... I had to select three upgrades but nothing was responding to my frantic clicking
There is close button on the bottom, it appears when you spend all prestige points. Thanks for your kind words.