Nice work, this was fun! Art and sound felt quite polished and I liked the color palette a lot. The only things that stood out to me a bit were the item icons. They were maybe a bit high resolution compared to the rest of the pixel art around them. Especially with the lower res mouse icon right beside them.
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Astrodescent's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #35 | 4.000 | 4.000 |
| Visuals | #72 | 4.450 | 4.450 |
| Gameplay | #94 | 3.850 | 3.850 |
| Overall | #102 | 3.808 | 3.808 |
| Enjoyment | #225 | 3.800 | 3.800 |
| Innovation | #429 | 3.300 | 3.300 |
| Theme | #511 | 3.450 | 3.450 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
You are beamed onto the planet with limited oxygen - do you risk your life by going further and collecting more resources? Or do you head back and play it safe?
What code and assets did you not make from scratch during the jam (if any)?
All code and assets were made during the jam.
How many people worked on the game?2
Comments
I liked the concept of the game, and the gameplay is fun. But like a few other's have mentioned. A bit more of the risk side of things would work well.
The atmosphere of this game is crazy, the pixel art and animations are great, and the music fits the mood perfectly!
Maybe I need a little more of that “risk” factor, whether it's faster music or sound design to put even more pressure on me when I'm running out of O2.
Congratulations!
The art and visuals are great. The audio is simple but fun.
The gameplay felt a bit repetitive for me after some time. The thing that I usually find troublesome with mining games is that most of them doesn't have a clear way for players to resurface after digging down. And unfirtunately this entry suffered the same problem. You would have to dig down in a zigzag fashion in order to be able to jump back up.
The lighting and the UI system looks pretty good however. I could see potential in continuing this project.
This is well done! I like the assets, the music fits the game, core loop is enjoyable, & the inventory management for the tools is neat! Having the health goes lower as oppose to instant death due to the lack of oxygen is also much appreciated, it has saved me. Would love to see this game be expanded for sure.
Extremely good game and very interesting concept. Reminds me a lot of Terraria and Motherload. If only the Jam was a bit longer than a week so that you could've added more ores, progression and other content. This is the game I've rated the highest in all categories for now. Please expand on this concept!
The sounds and art are amazing! But I didn't understand how the rope works. And also, if you just buy and sell things you can gain more coins, because something costed 60 coins and I got 2 of these objects and then I sold them both and I had 120 coins. I like this game overall. I would appreciate if you play my game too 🐸
Insane amount of polish, nice sense of progression, and the art was very nice, and straight up a fun game
The art and music in this game were gorgeous!! The upgrades also felt very satisfying,,I loved the mining laser. Keep up the good work!
Really unique and innovative idea, the learning curve was slightly difficult to be very honest, but still a great game. Amazing visuals and SFX!








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