It was fun seeing the art as it came along in discord, this was great! Duck management, like moving them directly from slot to slot, could’ve been a lot smoother and nicer. Would’ve been nice to view their stats on the gacha screen. Also would’ve appreciated seeing rarities or some kind of sense of what was stronger at the start, it was confusing at first. I was confused when i seemed to max out my losses and could still keep playing, and the balance made that not super compelling to me, but nobody can fault you for imperfect balance in a week long game! The gacha could’ve felt more… integrated? or thought out? It didn’t feel like I was really risking it for the biscuit with the choice to use it or not. The music was fun, visuals were great, and the game was a nice build on the Super Auto Pets formula. Honestly think this has some legs to it if you developed it further, the rubber duck theme lets you do some really fun and clever things!
Viewing post in Rubber Duck Warriors jam comments
Thanks for playing!
The balance of the fights themselves is hugely reliant on the teams other players made, since its an async multiplayer game.
Each level of trophy gets taken into account when rolling an enemy team to fight. to prevent fighting teams that are too under/over-leveled for you.
Can't provide much exttra dev insight in the other parts you mentioned as I purely was onboarded as the backend dev :D
Maybe NaturalPower can though!