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FPS Control (didnt make it)'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #2081 | 1.206 | 2.000 |
| Innovation | #2154 | 0.905 | 1.500 |
| Audio | #2209 | 0.603 | 1.000 |
| Theme | #2219 | 0.754 | 1.250 |
| Enjoyment | #2220 | 0.754 | 1.250 |
| Overall | #2225 | 0.804 | 1.333 |
| Visuals | #2249 | 0.603 | 1.000 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
It was supposed to be either parkour (safe option) or shoot and fight (risk_
What code and assets did you not make from scratch during the jam (if any)?
Everything is from scratch
How many people worked on the game?1
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Comments
The player movement might be the best one I've tried so far. It feels polished smooth and great overall. But there's literally nothing else in the game.
Maybe next time add some more people to the team to help.
That's a really cool controller! You did great for what time we had! Nice job! Just use this code elsewhere!
Don't worry about it, making an FPS would be difficult to do in 7 days for anyone. This is a really good fps controller, though, it's super smooth, feels nice, and even has a sprint and crouch. I think you should you use it to make a game even if it's not for the game jam. Good job.
Thank you!!! Thats so kind of you to try it!!!!! Its been a while since ive made a unity game and I had big ambitions. Will certainly use it for a game cus I also like the controller.
Ambitions are what it's all about, good luck!
Thank you!!!!