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Crimson Mist's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #523 | 3.277 | 3.277 |
| Innovation | #675 | 3.021 | 3.021 |
| Enjoyment | #871 | 3.085 | 3.085 |
| Visuals | #880 | 3.277 | 3.277 |
| Overall | #882 | 3.025 | 3.025 |
| Audio | #989 | 2.745 | 2.745 |
| Theme | #1157 | 2.745 | 2.745 |
Ranked from 47 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Weapons have optional attachable parts which gives them probability of being jammed but also empower them.
What code and assets did you not make from scratch during the jam (if any)?
There are some little codes and models from our old projects.
Some textures and 3 models are from https://pizzadoggy.itch.io/psx-mega-pack
Also most of the sounds are from freesound.org, I edited some of them.
How many people worked on the game?4
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Comments
Good Job in getting spooky vibes. Although you should have added some challenges as well and a save system.
Cool spooky mood and reload mechanic, It took me a while to find the key to the exit :)
Yeah I should've put a marker on that, sorry for taking your time.
Not really my genre, but it was honestly interesting to play, and there were almost no bugs. I didn’t quite understand how to kill enemies with the pipe, so I only used the pistol. Either way, it was a cool experience, thank you!
Pipe should be your last resort hence has bad range and damage (and I admit it's hitbox is not very good). Also you can use it to kill monsters if you detach their both arms so that they can't attack you so you can save some ammo.
Love the atmosphere!
An interesting genre of game to make considering this theme, hadn't thought of it. The visuals were realistic enough to give that spooky vibe and I liked the multiple weapons. However, a HUGE part of horror games is the sound design. If the sounds aren't immersive enough it can quickly detract from the experience. For example, when I take a small step, the player should hear a small step, and if they dont their brain picks up on the fact it's not real. There are plenty more examples (jump scares also need that spooky sound as well), however I understand these are from free sound so I wont dwell on it. Having monsters that dont one shot the player makes them feel a bit less dangerous and scary. An easy way to make the game scarier is also to make the map smaller and make it feel like the player is just alone and trapped with the monster. Hope that was some useful feedback, and thanks for playing my game!
Thanks for feedbacks and thanks for playing my game for you too!
An interesting game with a nice atmoshpere. The reloading mechanic is really creative and original, makes you even more immersed in the game.
Keep up the good work!
I got so scared! Horror games really get to me, but at least here you can fight the monsters instead of just running and hiding. I gotta admit, the reload system is cool! Though at first I pressed R and thought the game had bugged out xD Nice one, great job! Oh, p.s. I think 5 headshots are a bit too much, or are the monsters supposed to be that tough?
Your weapons feels a little bit underpowered so you can choose to play safe and spend more ammo with not attaching upgrade part or attach the upgrade part with the risk of your weapon being jammed with every shot. Unupgraded pistol need to shoot 5 times in the head but if you attach upgrade part it's 2 shots.
Yeah, I noticed it as I kept playing, I really like the idea! Great job
Solid start for full game. For something made in such short time it looks very detailed.
An intresting use of the theme use a good atmosphere. To improve maybe look more towards Cruelty Squad for reloads.
I knew Cruelty Squad's reload mechanic but it's more suitable for a fast paced game like Cruelty Squad. Our game's more slow paced and we wanted our weapon usage makes players feel more weighty so we've gone for more complex reload. Even so thanks for recommendation and again thanks for playing our game.
Hold on! Is it too scary? Maybe i wanna try it at night for a better experiencie if it has a good horror experience. I like doing that, with the lights out
I wouldn't say too scary but you can probably feel atmosphere better with lights out.
Got it bro I'll play it at night to get the full experience 🔥In complete darkness
very good mechanics, i was able to play this for awhile! well done!
Cool game, really enjoyed the reload mechanic!
The only thing i'd tweak is the melee feedback, sometimes it was hard to tell if I hit the monster
The reload/jamming is a lot of fun. The limited ammo added a lot to the tension.
Here's a vod of me playing your game. Thanks for sharing!
https://www.twitch.tv/videos/2556382885?t=04h27m18s
The reload mechanics and jamming mechanics were initially just slightly difficult to get used to, but added a lot. They were really panic inducing at times. Although I didn't realize that the pistol attachment increased the frequency of jamming.
Thanks for playing our game! Actually for both weapons the attachments create the probability of jamming, if you don't attach them there won't be jamming.
The reaload mechanic is the highlight, realy cool. I miss some dark soundtrack, but this game reminds me the resident evil style plus silent hill, realy interesting. The pipe could be more easy to do damage also. Nice work!
I really liked the reload mechanic. When the weapon jams right in front of an enemy and you’re trying to fix it, it adds great tension to the game. One thing to improve: doors. In one run, when I was in the bathroom, they trapped me inside and I couldn’t get out. Also, when I found the shotgun, I expected to take down two monsters at once, but after emptying the whole magazine I didn’t kill a single one, while the pistol can drop enemies with two headshots. The pipe also didn’t kill anyone (maybe that’s intentional?). Good work👍, please continue!
Thanks for playing our game and giving feedback!
Shotgun's aim is not as precise as pistols but if you aim and shoot in close range you should kill a monster in one shot even without attaching upgrade part. Idk why that happened, I assume that you aim before shooting because weapons shoot their forward direction and not yours, without aiming shotgun mostly shoots your left.
And for pipe, it can kill monsters but not very powerful and you should use it in some spesific cases (like when you run out of ammo, when your weapons stuck and there's nowhere to run or maybe after tearing both of a monster's arms so it can't attack you).
There was just this spot where you pick up a shotgun, and in the next room, there are 2 monsters, and I thought it was a sign😅. I definitely need to check the close-range damage.
Effective and tense horror, with a strong atmosphere. The resource economy was pretty much perfect, always felt like i was running out without ever COMPLETELY running out. I like the doom 3 esque mechanic with light, where I found my self holding my empty pistol just so I could see. Also appreciate a classic "zombie on the toilet bit".
I think maybe the mouse could have afforded to be a little more sensitive, especially with the reloads. I found it a little uncomfortable by the end. Besides that I have no complaints.
Clearly made with a lot of thought, and love of the genre. Super solid entry, well done!
I think mouse movements while reloading can be harder or easier depending on your sensivity and I'm using high sensivity mouse so it's for my mouse sensivity. I should've probably do it by game's camera sensivity but there's no camera sensivity option right now so...
Anyway thanks for playing and giving us feedbacks!
Awesome job!
Nice Horror game.
i liked the atmosphere and the reload mechanic was really cool, great submission.