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A jam submission

Rocket CrumbleView game page

Will you risk it for that sweet, sweet biscuit?
Submitted by CKana — 1 day, 12 hours before the deadline
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Rocket Crumble's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#713.9133.913
Enjoyment#944.0004.000
Overall#2883.5653.565
Audio#3273.4353.435
Innovation#4593.2613.261
Visuals#6793.5223.522
Theme#6863.2613.261

Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
The player can collect a biscuit in each stage, but in doing so will risk running out of fuel or destroying their ship.

What code and assets did you not make from scratch during the jam (if any)?
Background shader, black hole shader, music, sound effects and UI assets

How many people worked on the game?
1

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Comments

Submitted

Pretty cool game, nice visuals. The gameplay is fun, I really liked, but some things can be improved, like, the min velocity to touch the lander but not take damage, it is too unforgiving, I was tapping as fast as I could to make my decent slow, and I still took damage.  Other things that need to be more balanced is the blackholes, it is an cool idea and the way is implement allow to make so pretty cool things, but from the levels that I played, first level of 3 and 4, it does not allow even the slight margin of error. What could fix this is making different sizes of blackholes, smallers are weaker and allow you to escape more easily, the bigs can stay the way they're now.


Like, I didn't had the patience to beat all the levels, as It was just so hard/ annoying to get past the blackholes. with the fact that you have to start over from the beginning of the level, also demotivates a little.


But overall, this is a pretty cool game, and well pretty polished as well, has potential, given some improvements here and there.

Developer

Thank you for the feedback!

Submitted

Excellent game, love the artwork and smooth gameplay. I enjoyed it!

Developer

Thank you!

Submitted

This game kept me playing for a while! The ship felt smooth to control and I liked that my hull was extremely fragile - I wish there was a "don't touch the ground" mode. I liked the black holes and the complexity they could add to the risk of collecting a cookie, and I would've liked to use them more to my advantage to slingshot me where I needed to be, but I couldn't see the ship behind the spiral effect and was never sure how close I was to the actual "black hole" part that killed me.

The game felt polished and it was a really nice take on the theme, well done! I also liked the background shader, it adds a lot to the environment.

Developer

Thank you for the feedback! I'm glad you liked it!

Submitted

Trying to fly around without running into anything is a lot of fun and feels really nice. The hull damage was a great way of adding risk to everything.

Here's a vod of me playing your game. Thanks for sharing!
https://www.twitch.tv/videos/2556382885?t=03h30m13s

Developer(+1)

Thank you for streaming it!

Submitted

In this game, you have to feel the speed of the ship very well, something like Flappy Bird! The visuals and music are very pleasant!

Developer

Thank you!

Submitted

Nice and interesting game mechanic. It's very hard though, I can't pass a single stage (could just be my skill issue). Maybe make it a bit easier on the first level and ramp up the difficulty. But overall, a good game!

Developer

Thank you! The difficulty is definitely something I would do differently if I could go back.

Submitted

Very fun game, very hard too but worth it

Developer

Thanks!

Submitted

Solid little game experience, well put together, I loved the old lander game but I can't remember exactly what it was called and it reminded me of that. 

Developer(+1)

Thanks! Maybe this one? https://en.wikipedia.org/wiki/Lunar_Lander_(1979_video_game)

Submitted

That's the one lol.

Submitted

It was harder than I thought...

Developer

Thanks for playing!

Submitted

This game made you feel so good for landing perfectly! Well done such a nice feel to it. Only thing i'd say is make the retry level a bit easier to do because (for me anyway) I needed to retry a lot lol like maybe just have hit R to retry because it's quite addictive and you want to restart as quick as possible. But so good well done :) 

Developer

Thank you! I'll keep that in mind for next time.

Submitted

Super satisfying to get good at. I felt the perfect landings were a tad too sensitive, but I was able to get all the biscuits after a few tries. Great aesthetics. 

Developer

Thanks! I agree, the damage threshold is a bit too low.

Submitted

A very well made and fun little game. For me a bit too difficult, but it's not a big issue. Overall good jam game. Well done. 

Developer(+1)

Thank you! After seeing a couple people play it, I realized I should've probably made it a bit easier.

Deleted 203 days ago
Developer (1 edit)

Appreciate it!

Submitted

Controls are really responsive also I pitch black color really works well in your setting. Great game overall congrats

Developer

Thanks a lot!

Submitted

nice, challenging game. I really enjoy it. It reminds me of the old lunar lander from Atari (if I remember correctly).

Developer(+1)

I'm glad you enjoyed it!

Submitted

Apreciate the dark mode, ngl. Quite nice feeling with the gameplay! 

Developer

Thanks!

Submitted

Right mix of challenge and chill, loved the amount of polish around the UI, really surprising for a jam game! Great Job!

Developer(+1)

Thanks for playing!

Submitted

The Sountrack is fire, also the movement feels very addicting, i personally would maybe add like a time score to reward going faster and taking more risk. Good work man

Developer(+1)

Thanks! I also thought about adding a timer.

Submitted

Certainly the most challenging game I've played in this Jam so far - though not in a frustrating/unfair way.

The ship smoking / catching fire is a really neat detail. Backgrounds look dope.

I do wish the enviroments (walls) were a bit more visually developed, had more texture to them.

I had fun!

Developer

Thank you for the feedback!