Play game
Rocket Crumble's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #71 | 3.913 | 3.913 |
| Enjoyment | #94 | 4.000 | 4.000 |
| Overall | #288 | 3.565 | 3.565 |
| Audio | #327 | 3.435 | 3.435 |
| Innovation | #459 | 3.261 | 3.261 |
| Visuals | #679 | 3.522 | 3.522 |
| Theme | #686 | 3.261 | 3.261 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The player can collect a biscuit in each stage, but in doing so will risk running out of fuel or destroying their ship.
What code and assets did you not make from scratch during the jam (if any)?
Background shader, black hole shader, music, sound effects and UI assets
How many people worked on the game?1
Leave a comment
Log in with itch.io to leave a comment.





Comments
Pretty cool game, nice visuals. The gameplay is fun, I really liked, but some things can be improved, like, the min velocity to touch the lander but not take damage, it is too unforgiving, I was tapping as fast as I could to make my decent slow, and I still took damage. Other things that need to be more balanced is the blackholes, it is an cool idea and the way is implement allow to make so pretty cool things, but from the levels that I played, first level of 3 and 4, it does not allow even the slight margin of error. What could fix this is making different sizes of blackholes, smallers are weaker and allow you to escape more easily, the bigs can stay the way they're now.
Like, I didn't had the patience to beat all the levels, as It was just so hard/ annoying to get past the blackholes. with the fact that you have to start over from the beginning of the level, also demotivates a little.
But overall, this is a pretty cool game, and well pretty polished as well, has potential, given some improvements here and there.
Thank you for the feedback!
Excellent game, love the artwork and smooth gameplay. I enjoyed it!
Thank you!
This game kept me playing for a while! The ship felt smooth to control and I liked that my hull was extremely fragile - I wish there was a "don't touch the ground" mode. I liked the black holes and the complexity they could add to the risk of collecting a cookie, and I would've liked to use them more to my advantage to slingshot me where I needed to be, but I couldn't see the ship behind the spiral effect and was never sure how close I was to the actual "black hole" part that killed me.
The game felt polished and it was a really nice take on the theme, well done! I also liked the background shader, it adds a lot to the environment.
Thank you for the feedback! I'm glad you liked it!
Trying to fly around without running into anything is a lot of fun and feels really nice. The hull damage was a great way of adding risk to everything.
Here's a vod of me playing your game. Thanks for sharing!
https://www.twitch.tv/videos/2556382885?t=03h30m13s
Thank you for streaming it!
In this game, you have to feel the speed of the ship very well, something like Flappy Bird! The visuals and music are very pleasant!
Thank you!
Nice and interesting game mechanic. It's very hard though, I can't pass a single stage (could just be my skill issue). Maybe make it a bit easier on the first level and ramp up the difficulty. But overall, a good game!
Thank you! The difficulty is definitely something I would do differently if I could go back.
Very fun game, very hard too but worth it
Thanks!
Solid little game experience, well put together, I loved the old lander game but I can't remember exactly what it was called and it reminded me of that.
Thanks! Maybe this one? https://en.wikipedia.org/wiki/Lunar_Lander_(1979_video_game)
That's the one lol.
It was harder than I thought...
Thanks for playing!
This game made you feel so good for landing perfectly! Well done such a nice feel to it. Only thing i'd say is make the retry level a bit easier to do because (for me anyway) I needed to retry a lot lol like maybe just have hit R to retry because it's quite addictive and you want to restart as quick as possible. But so good well done :)
Thank you! I'll keep that in mind for next time.
Super satisfying to get good at. I felt the perfect landings were a tad too sensitive, but I was able to get all the biscuits after a few tries. Great aesthetics.
Thanks! I agree, the damage threshold is a bit too low.
A very well made and fun little game. For me a bit too difficult, but it's not a big issue. Overall good jam game. Well done.
Thank you! After seeing a couple people play it, I realized I should've probably made it a bit easier.
Appreciate it!
Controls are really responsive also I pitch black color really works well in your setting. Great game overall congrats
Thanks a lot!
nice, challenging game. I really enjoy it. It reminds me of the old lunar lander from Atari (if I remember correctly).
I'm glad you enjoyed it!
Apreciate the dark mode, ngl. Quite nice feeling with the gameplay!
Thanks!
Right mix of challenge and chill, loved the amount of polish around the UI, really surprising for a jam game! Great Job!
Thanks for playing!
The Sountrack is fire, also the movement feels very addicting, i personally would maybe add like a time score to reward going faster and taking more risk. Good work man
Thanks! I also thought about adding a timer.
Certainly the most challenging game I've played in this Jam so far - though not in a frustrating/unfair way.
The ship smoking / catching fire is a really neat detail. Backgrounds look dope.
I do wish the enviroments (walls) were a bit more visually developed, had more texture to them.
I had fun!
Thank you for the feedback!