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Draw a biscuit!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #158 | 3.857 | 3.857 |
| Innovation | #513 | 3.190 | 3.190 |
| Visuals | #634 | 3.571 | 3.571 |
| Overall | #787 | 3.111 | 3.111 |
| Gameplay | #918 | 2.857 | 2.857 |
| Enjoyment | #1058 | 2.857 | 2.857 |
| Audio | #1287 | 2.333 | 2.333 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
You need to take risks in a process that somewhat resembles gambling to win biscuits
What code and assets did you not make from scratch during the jam (if any)?
unifont: https://github.com/multitheftauto/unifont/releases
How many people worked on the game?1
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Comments
I liked it! Well done for a solo game dev.
The idea is very cool, it has that balatro capacity to check the deck and a blackjack risk and reward core loop. Well done!
The game's concept is incredibly good and it needs more exploration, fits the game jam's theme at perfection. The tutorial didn't help much but I got it at the end.
Cool idea! I appreciate that your main mechanic is very directly tied to the theme. I also think you did a good job getting a tutorial in, though the button iconography was a little counter intuitive to me.
Overall a fun game, I really liked that the cards you add had different tells to allow you to strategize more as you build your deck :)
The visuals are super fun, love it! Love the use of biscuits as cards.
Fun game! Out of curiosity is there an ending?
I'm sorry, but this game doesn't have an ending...
This is such a great concept! If you can solve just a few things you can go a long way with it:
1. looking up cards breaks the flow because you need to click and scroll. It also makes sense add filters by cover and sort them, but i wouldn't say those solve the main problem. May be you can just use the rest of the screen (top right) to show which cards are there, pre-filtered by the cover? although if you make it too simple game will feel boring
2. sometimes there are streaks of increasing cards and you can't get anything from correctly guessing them. I am less sure if this one is actually a problem, but it feels to me that you need some reward
3. you gain too much cards and it slows down the pace as well as just make things more confusing because of no sorting
4. music is repetitive, but i guess it's a jam thing
And i must say I absolutely adore the idea of letting the player to figure out that they can use different covers to their advantage to identify (but usually still not be sure) which card is next!
Thank you for your feedback! I must admit, the game’s combo calculation uses a counterintuitive formula, and the tutorial also has some issues. I apologize for this!
Pretty catchy game. Tho the rng is against me :c
I lost $1,000 :(
But other than that, the game is good :>
Loved to see a Balatro-like in this jam, and made with Godot no less! Solid integration of the "risk" theme into the game rules... you love to see it.
This was weirdly addictive, I like the simple idea. I found it really hard to get past the second round, maybe I didn't take the time to review my biscuit stats haha
Oh, really? This feature should normally work properly, but the issue you’re experiencing might be a bug. Thank you for your feedback!
Confusing at the beggining, but i got it after a while! Great game!
Repetitive music but other than that the concept is great, easy to understand even tho it has some depth, the desck building is very promisin although i seem to be unable to go very far into the game, maybe bad luck, maybe a skill issue x) It looks very cool as well, nice one !
I really like the game. It was a little bit confusing, especially in the beginning, but it is very fun and on theme, well done!