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(+1)

Interesting idea getting your arsenal of dice + luck set up in order to make it deep into the doubling process.  I feel like the early game is a bit unfair as there is very little you can do to prevent bad rolls and any loss in HP early on takes away a lot of wiggle room in the middle game.  Once you're stabilized, however, it feels like the player has a lot more agency.  I found that I was way too reliant on just the luck and dice stats and that I needed to pad my life a little more often to guard against a random debuff.

Good stuff!  I also can't help but notice that submission time; congrats for making it in.  I also submitted with <10 minutes to spare for the "risk it for the biscuit" metagame.

Thank you for playing! As I said on other comments I wish I had more time and friends to play test the game and properly balance the variables, any feedback is welcome!

And never stop to think about how risky it was hahahah