This is awesome!!
Love the matchmaking system too! Makes it so that you can find a match even if you don't have someone ready to play with on hand. Great for a jam with 2,000+ submissions when most people want to just hop into a demo. Next time I make a multiplayer game in a jam, I'll be sure to add it!
On that note - I'm curious how y'all got play testers; did you just play among yourselves? Found I was more reliant on play testing sine I couldn't play the game by myself. Fortunately got some good feedback from friends but with multiplayer you just need more testers.
Play Kooky Sharks
🍪 Kooky Sharks's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #32 | 4.000 | 4.000 |
| Overall | #71 | 3.857 | 3.857 |
| Theme | #108 | 3.960 | 3.960 |
| Enjoyment | #121 | 3.960 | 3.960 |
| Gameplay | #127 | 3.780 | 3.780 |
| Visuals | #189 | 4.200 | 4.200 |
| Audio | #511 | 3.240 | 3.240 |
Ranked from 50 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
This online multiplayer game features a wager mechanic where both players must bet on how many cookies they can eat within the time limit. The player who makes the highest wager will win if they can succeed in the challenge, hence risking it for the biscuit.
Additionally, we opted for a "cookie" theme, which we refer to as "biscuits" here in Australia. So it still counts lol.
What code and assets did you not make from scratch during the jam (if any)?
> Official Unity packages
> Odin Inspector
> Kenny environmental assets
How many people worked on the game?5
Comments
Thankyou so much for the kind words ^-^ as for testing we did alot of the early testing. We got a build-up online pretty early into the jam and that made testing pretty easy, even when the game was just a few text boxes and buttons. Once we got alot of the art and gameplay down it was mainly family and friends we got to try out the game to give their input. I think testing early and often is always a good approach. ^-^
Absolute blast.
The land sharks are the most adorkable things ever. They look great, and moving at different speeds on land and water is a nice touch.
Had to rope in a mate to find someone to play with but was absolute worth it. No issue with the connection, worked like a charm, black sorcery propably.
I'm not sure anyone else was mad enough to submit an online multiplayer title! Cudos and bravo!
Very creative! It's the first multiplayer game I've seen around here. I played it with my girlfriend, and it was fun!
Hi there! This was our first time making a multiplayer game, so it's great to see someone got web networking running ( we use port forwarding as we ran out of time!) The art style is fun + feels consistent. I really enjoyed being able to run around in the menu while waiting for players. Could see it being built on to make a party game with lots of minigames!
Looks pretty! It's as you commented on my multiplayer entry - there needs to be other people playing, so I didn't get it to work. I had some luck after posting on the Brackeys discord that I would play a match with anyone who wanted to try it.
Wow what is this, multiplayer game in game jam?! Kudos for finishing this in a week. Awesome work all around, great concept, great sounds, and just have a little blast/fun time with friends, what more could you ask for.
An actual multiplayer game! Insane. I loved the polish! I don't have any friends to play with, though, so if anyone's down to hop on this. I'm super excited to see a multiplayer game in this jam.
This is a very creative and fun submission. Betting against the other player creates an interesting dynamic and it's fun to hide the cookies. My biggest feedback would be that the controls are a little bit difficult. Some of the jankiness adds to the fun, but I would suggest locking the mouse inside the game window and giving the player a large cursor so they don't lose track of where they're steering.
But overall, great submission!
Great work! The movement was very fun. It was tricky trying to place cookies that were well hidden enough. Loved it!
A really fun game to play with friends, the movement is extremely satisfying and the concept, on par with execution, make for an extremely fun and addictive party game!
I am but a simple man, I see cute sharks - I play!
To my dismay I was only able to play couple of rounds with someone (who promptly left), but the idea felt quite interesting. Maybe, if the map was a bit bigger or a bit more complex to hide cookies or make it harder to retrace trail, it would have been even more fun and engaging.
After that, I was happily spinning my shark on waiting screen for like 5 minutes =D
Load the game up and instantly get hit with an absolute banger of a song. That's a five stars for audio instantly. Look at these models they are absolutely astounding five stars for visuals instantly. Dude, AND there's multiplayer, instantly five stars on every category. Massive respect for that. I know the struggle of making a multiplayer game for a jam. Game play is fun and innovative. And a working web build? I mean you guys have yourselves an indie studio right here.
That was really fun! Very cute sharks, the controller was VERY smooth and the cookies looked really delicious haha. The fact that this is multiplayer is insanely good, and I'm 100% saving your game for the future. If you guys decide to expand on this and sell it, I will buy it and tell all my friends!
For the nitty gritty! One thing I guess was being able to see the placement of the cookies of the opponent's AND them beforehand. I would be fine with being able to see one, but seeing both as a person who is really into puzzle games for the most part made it a lot easier for me to determine where they were. Possibly the stage being smallish might actually be the real issue for me here but I would have to try it in something bigger first to know.
The game is great guys! keep it up!
Thankyou so much for playing and the detailed feedback ^-^ I would love to keep working on the game and I think a few others on the team do too ^-^ I think having a little screen after each fight that shows where all the cookies of both players were placed along with the winner of that round able to do some emotes or something for a feww seconds would add a lot of polish and personality to the game. Fingers crossed, we can keep working on it and continue to impress you. ^-^
I didn't expect to have this much fun. Models are very cute and the game loop is really nice.
Multiplayer games are always impressive for a jam. Well done! I liked the different movement between land and water, I think more maps playing with mechanics like that would be super cool.
Here's a vod of me playing your game. Thanks for sharing and playing with me!
https://www.twitch.tv/videos/2555574123?t=01h14m06s






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