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Greedy Gunner's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #1169 | 2.735 | 3.429 |
| Gameplay | #1205 | 2.507 | 3.143 |
| Visuals | #1476 | 2.393 | 3.000 |
| Theme | #1500 | 2.279 | 2.857 |
| Innovation | #1521 | 2.051 | 2.571 |
| Overall | #1543 | 2.146 | 2.690 |
| Audio | #2087 | 0.912 | 1.143 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
In this game you might have to risk your life for more biscuits if you don't meet the quota quickly.
What code and assets did you not make from scratch during the jam (if any)?
These fonts:
https://www.1001fonts.com/nunito-font.html
https://www.1001fonts.com/fredoka-one-font.html
there's also an unused blur shader that i accidentally left in the files:
https://godotshaders.com/shader/web-safe-darkened-gaussian-blur/
I also had a little help with some math from a friend.
How many people worked on the game?1
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Comments
Very simple but fun! Good job!
The art is simple but very readable and the gameplay is pretty fun. I appreciate the pixel perfect rendering and the time-slow when hit is a nice touch. Good job! My main criticism is the lack of sound, it's really important for a game to feel alive.
Good job, i hoped there is ability to move by arrows
Not a bad little project. Could be a little bit more clear on when you need to leave circle, requirements for next level, etc. Still, had fun with it. Great job!
Gameplay and art are simple but very smooth. however i'm not convinced by the risks implied for the player, there is no apparent value to stay in the circle exept if you don't have the right amount of biscuit to end the wave which is mandatory.