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marconathan

233
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6
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6
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A member registered Mar 12, 2025 · View creator page →

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Haha! Maybe game development is the safer career choice after all! 😂 The kitchen gets even crazier as more customers arrive. Thanks for playing, and I hope you enjoyed the challenge!

Thank you for playing and sharing your feedback! I'm glad you enjoyed the art style and the tutorial. That's a great suggestion about adding more challenging choices, I also think the second restaurant introduces more challenging gameplay. Thanks for giving the game a try!

A lovely game; I’m not sure what made me think I was supposed to gather people 😂

A good and very enjoyable gameو I love strategy games, and I really liked the option to speed up the battle.

Nice job, there is a lot of challenge here, with each try i can sell more, but still hard.

Thank you for playing and for the feedback! Yes, the floating furniture is intentional. It represents the house being unstable and disturbed, and as you restore its memories, everything gradually returns to normal.

Thank you for the feedback and for taking the time to play the game! I appreciate your suggestions.

The moving furniture and strange events are meant to show that the house is unstable and that something is wrong. Plants move, and the light switch can even shock the player. As memories are recovered, the house gradually returns to its original state: the furniture stops moving, the lights work normally, and the strange events cease. The more memories you restore, the more of the house comes back to life.

There isn't a single fixed winning strategy. The outcome depends on how much valuable loot you recover to cover the contract, how many memories you restore, and the limited inventory space you have. Memory items temporarily occupy inventory slots, but restoring all the memories frees those slots and allows you to collect up to six more items.

I agree that there could be more decisions and deeper interactions, and your idea of turning the house's strange events into hazards is interesting. Thanks again for the thoughtful feedback.

Thank you so much for playing! Super happy to hear you made it all the way to the end and enjoyed the puzzles, and appreciate the feedback on the artifact controls.

Because I started late on the jam and was running low on time to build a proper tutorial, I placed almost every artifact right before the exact spot you need to use it—except for the Temporal Compass and Lens of Sight, which stay useful throughout the run.

Thanks again for pushing through and beating it—it really means a lot.

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Thank you!! 

Glad you’re enjoying the system! Here’s a little hint for your next attempt: food is really important — keep your beans well-fed to keep their happiness and loyalty high, so more of them will actually obey your orders.

Also, you don’t always have to attack the second enemy right away. You can try adapting to it and surviving as long as possible. But when the third enemy appears (they acually 6 but with low HP), if you have more than 25 beans, I’d recommend attacking it immediately. Just make sure you keep enough food for your population, because the more loyal and happy your beans are, the more of them will follow your commands.

Good luck!

game play video

Thanks! 

Glad you liked the names! One little hint for your next run,
keep the food supply high, Well-fed beans stay happier, which increases their loyalty and means more beans will follow your orders. 

Thanks so much for testing it out! I really appreciate the feedback.

This is the most unclear artifact, the Echo Prism, equip it, aim at the prism target, and press RMB. This fires a laser that activates the target and shifts the platforms—just keep in mind that while it's active, your movement controls are temporarily reversed!

you will be able now to see the second chest like here, use the second artifact power to permeantly show the temporal tiles here one by one

Thank you for giving the game a try! Glad to hear the artifact powers felt good to use. Here is where you need to head next, you already collected this chest on the photo, stand at the same tile like here then turn left

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Hi,
about Built on Bash!
When and where the invite code will be announced

thanks, 
I deleted my question as i got the answer from discord, thanks again

Really cool concept! , graphics are super cute, and the whole game just feels very seamless and well-polished.

What a monster, really good job.

Very cool, sounds, controls, car physics all are pretty good.

Really cool game! It's fun, easy to pick up, and has great vibes. You did an awesome job putting this together within the time limit.

Thank you so much! I'm glad you enjoyed solving the puzzles and made it all the way to the fire 😄. It's great to hear that the increasing difficulty felt engaging.

And yes, the shop is expensive, I was trying to make the power-ups feel valuable, but I'll definitely take another look at the balance.

Thanks again for playing and for the kind words about the polish. I really appreciate the feedback!

Thank you so much! I’m really happy you enjoyed the  game. And yes, some parts can definitely get difficult 😄. I’ve been getting helpful feedback about the balance and progression, so I’ll keep improving that. Thanks again for playing and for the kind words!

Thank you so much for playing! I’m really glad you enjoyed it. I’ve actually been able to complete the later levels consistently, but feedback like this helped me realize that the game currently expects players to learn and anticipate the merge chains without giving enough information upfront. That can make some levels feel much more luck-based or difficult than intended.

I hope this photo give a help for now, these are the full 5 chains.

Good concept, i saw your reply about the top obstacle, but i still not able to destroy it, Nice entry over all.

It was hard to control, but it was really good in general, i liked sounds and art so much.

I always trap my self on my lines.

I did not get what to do.

Nice entry, i also hoped if there was more levels.