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Snack Tactics! (Brackeys 25.2 Jam)'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #536 | 3.156 | 3.156 |
| Visuals | #638 | 3.562 | 3.562 |
| Audio | #650 | 3.094 | 3.094 |
| Overall | #802 | 3.099 | 3.099 |
| Theme | #908 | 3.031 | 3.031 |
| Gameplay | #971 | 2.812 | 2.812 |
| Enjoyment | #1001 | 2.938 | 2.938 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Every move is a gamble — you’re rolling dice to decide your towers! Pushing your luck can pay off big, but it can also backfire with weaker results or even summon huge boss spiders. The whole game is built around weighing risk versus reward, making every roll feel like you’re literally risking it for the biscuit.
What code and assets did you not make from scratch during the jam (if any)?
Most of the SFX was from royalty free packs, every thing else was made by us.
How many people worked on the game?2
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Comments
That was really fun, my fav part was getting the spider! It was also exciting when I could buy another die. Great entry thanks for sharing your game with us!
Thank you so much for the positive feedback!
Quite entertaining, it hooked me right away!
The dice mechanic is very interesting and has a lot of potential to be developed further - with more towers, encounters, special effects etc. But it definitely needs a way to skip animation, because it's taking so long :)
Also the artwork is really great!
Awesome game, really fun to play!
You should work on the movement. When you hover over the buttons in the lower right hand corner the camera is already moving.
i didnt understand how to upgrade, or it hasnt be any of the dice, and visuals sometimes can be blurry, but cool game and concept
I struggled to find where I could place a tower. I ended up just clicking until it worked. And it seemed every time I rerolled a bread tower, I got a bread tower.
Concept is pretty cool, I made it to #4 when I played.
Interesting idea. I think the gambling aspect works well, because you can re-roll the dice at the cost of money, so even though it is random, it feels like I can control it.
The main issue for me (which is easily fixable) was the speed of the dice rolling. In the last half of the game, I had so much money, and all I did was click to place a tower, then waited 15 seconds for the dice to roll, chose some dice to keep, waited another 10 seconds for the re-roll, and so on. Probably 90% of the game was just waiting.
Also, I never once rolled a cheese. Could be a bug? Or am I really unlucky? :D
Anyway, besides the waiting issue, overall a solid tower defense game.
I love all the art/designs for the towers, both really cute and super thematic! I enjoyed seeing a different take on tower defense. Overall a cute and fun game!
Thank yu!
Neat idea! I like the art and the UI. Good work!
Thank you!
Hilarious combination of gambling with tower defense. I just wish it were included as a choice rather than the main way to interact. I find the complete lack of control more frustrating than taking a "risk". It could be that we can gamble for power ups in the towers that you choose to build. But otherwise solid visuals, good music, and great page design! Interested to know if you'll continue working on this post-jam.
Thanks for checking it out and giving your feedback! I'm not sure if we will continue working on this. If we do definitely I personally would want to really look at trying other mechanics and maybe try level based or give it rogue like twist and just experiment with it and really find a game loop with that's the best it can be!
Solid entry for a tower defense game. I liked the idea of rolling for towers.
Only two things that might be cool to see would be faster rolling and a rework of the bread/wall tower.
One bug: If i want to click on the build tower icon the camera starts to move. The camera activation needs to be closer to the border of the screen.
Apart from that, very great work.
Well done.
Thanks! Thanks for the feedback! I agree!
im a fan of Tower Defense Genre and i feel this game has Potential, combining Slot Gambling with Tower Defense is Great Idea! in my opinion it need a better Progression System. adding level, more Core loop, and more polish. im quite happy when i got the skull Reward. i think the Bread are useless tower. Overall Great Game!
Thank you! And yes the bread tower sucks!!!! if given more time would have adjusted scale and maybe game logic to mak ethem attract the bugs! Sorta like bait!
This game is highly innovative and is the first tower defense I tried in this jam! I love the way you influence defense towers—by pulling a slot machine! Love the game!
Thank you!!!
Hi! 👋
We played this game and we think it’s really amazing! Great work on the story, graphics, and everything 👍🎮
If you have a moment, it would be awesome if you could also check out our game and leave a rating, not just a comment. It would mean a lot and help us keep improving it! 🙏
Thanks so much to everyone reading this! 😄
Thank you!
I like the art style and the core idea of the game. It has the same goofy vibe Nitrome games have. I think the spawn rates could be higher though. Overall, interesting game :)
Thank you!! Yeah we had very little time to play test and balance, but i agree 100% with you. Glad you enjoyed it! Loved your game too!!
very nice! interesting idea, good game :)
Thank you! You're game is soo cute!!! Alice is great character!!
good game
Thank you!
I had a splendit time of playing and battling those pesky bugs. The art of the towers and enemies are amazing alto the UI didn't fit so well it looked bit blurry?
The game itself was easy to understand on what each thing does only the building I didn't understand where I could build. I just clicked around hoping to place something.
I made it around 9 minutes which looking at the leaderboard is a decent time!
Awesome! Thanks! Yeah there was was issues with rendering of some of assets and not enough time to fix.
I had a good time gambling! I ran into an issue where when I wanted to create a tower the camera would move when I hovered the button since the button was too close to the edge of the screen. There was also an issue where the textures on the slot machine would blank out and glitch. I like the concept though but so very cool!
Thank you! I had similar issue when play testing it. Spacebar will lock the screen which was nice QOL they programmer added.