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Plunder Rush's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #135 | 3.898 | 3.898 |
| Enjoyment | #232 | 3.797 | 3.797 |
| Gameplay | #244 | 3.593 | 3.593 |
| Overall | #297 | 3.554 | 3.554 |
| Innovation | #426 | 3.305 | 3.305 |
| Audio | #615 | 3.136 | 3.136 |
| Visuals | #619 | 3.593 | 3.593 |
Ranked from 59 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
You have to risk running into the dungeon and escape with gold before it collapses, pushing your luck to see how much you can get
What code and assets did you not make from scratch during the jam (if any)?
Sprites, artwork, and audio are all sourced from free asset libraries (see description for credits)
How many people worked on the game?2
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Comments
Really fantastic! Great job
Pretty fun! I quite enjoyed the overall intensity of trying to get the biscuit at the end of the dungeon and go back to the starting point in 2 minutes!
Cool take on the theme!
Having to constantly make little decisions about which coins to go for and how much time that would leave me with was a lot of fun!
The only real criticism that I have is that the movement felt a tad sluggish at times.
Wow, i love that, leaderboards and collapsing visuals. Risk factor. Is procedural? Do we enter the seed? Is it building from a nuber of pre-built rooms? Great job with this submission!
Thanks,
Yes the levels are built from a random assortment of prebuilt rooms, including special treasure rooms. They are joined together until the dungeon reaches a certain depth and then one last biscuit room is added. The rooms are of different sizes and there is some clever code to join the rooms together, including mirroring some of them for more variety
If you play enough you can learn the visual clues to to help go further.
Eg there is a room that has two paths either up or down. If you see a cobweb just before that, take the upper path otherwise take the lower. This helps you go deeper without backtracking, for higher scores.
The movement feels clean, the scoreboard is a good motivator. I like the footstep sound. Kudos to you!
It's a really good game; I enjoy playing it.
Cool game, congrats! The leaderboard is an amazing feature because it really encourages risking as much as possible. The level generation adds a lot of replayability, although something like a wall jump would have probably been more important for a game jam entry. I tend to spend a lot of time on not entirely needed level generation too lol, I totally get it, it's a lot of fun to program.
As for the stutters, I am almost certain this is shader compilation, although it is strange that it happens again when restarting, it should have been still cached as far as I know. The initial stutter is compilation of the debris particle material, and then the particle material of the coin collection effect.
If I am right, the same fix I did in our game (also in Godot) will work: You add a tiny SubViewport set to render once and never clear and add a Sprite2D with each shader and a GPUParticles2D with each particle effect as children of that viewport. They need some texture, I just use a white 1x1 pixel. This will render them to that viewport, never to be seen by the player, but it forces compilation of these materials at the start of the game, so it doesn't need to happen at runtime.
Thanks for the tips, will try them to see if it helps. I wonder if the browser being used also impacts the stutter
This game is absolutely fantastic—the controls feel super smooth, and the gameplay is a joy. The visuals are nicely optimized too, which makes it even more enjoyable. The only drawback is that there isn’t a ton of content yet—aside from collecting coins, there’s not much else to do. That said, the infinite generation system is brilliant and rarely feels repetitive. I really hope the developer adds more content, because this game has so much potential!
This game is gold! love the last submission mechanic to compare yourself with others, and both the graphics and audio are really well made. Great Job!
Really cool concept! Had fun :)
Very fun little game! Would play again! 9/10 foxes 🦊
Great game! Movement feels nice. It stutters a few seconds after loading in but as far as I can tell that's the only time it occurs.
Thanks - I think the stutter occurs the first time it plays each of the sounds (eg coin, music, rumble), something specific to the web version - will try to optimize after the jam
Super cool polished game! It lags a little for me (but that could be a me problem) otherwise great job!
If you could rate my me and my teammate's game it would be super nice! Thanks!
Cool game that uses the same art i used, Its actually polished than mine hahah, Altough I got distracted by the particles i think you can lower their opacity a bit, otherwise Its really a smooth gameplay
The movement, the effects and the whole concept is very polished! Easy to understand and nice controls.
The leaderboard and the concept of risk is a top combination to keep players engaged and tickle their ego lol
Quick suggestion:
Congrats this has a lot of potential!
This is definently one of the better game jam entries I've seen. I loved the music, the added effects of when the dungeon's crumbling, and adding a roguelike-ish effect to how much gold you can collect before the time runs out. Heck, I didn't even expect there was a global leaderboard to be implemented in the game. 4.25/5 stars! Great work, guys! 👌👌
Great work! the narrative is very cool.
One of the best I have played. Loved the tension that keeps building up as the game goes on. Also, the leaderboard makes you keep playing, nice addition.
Cool game mate! It lags a bit, but that's not a surprise for a browser builds!
Damn this game is cool! very well done, if I have an advice to give would be to maybe add a wall jump and some enemies in later stages, but other than that it's cool!
Thanks,
Wall jump was in the original plan, the animation is there but with time ticking away you have to cut features in order to get a completed game.
Enemies would be interesting, but would probably add more randomness that you would want - as it stands now it is all player-skill that determines how high a score you can get. Will have to consider it for after the jam
Yeah cutting features is inevitable most of the time! I def loved the skill based aspect of it. If you ever want to turn it into a complete game I'm imagining something like a rougelike where you can improve yourself the more coins you collect, so it's the risk of do I spend these coins improving myself to get more coins or do I chicken out and get out with what I got? I really enjoyed the game and see lots of potential, sorry if the advice was unwanted!
Not unwanted at all! getting feedback is what these jams are all about