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Early Access Build - 0.69.M.2 ( Eros Hotfix )

  • Bugfix - Fixed issue with the variable database that removed names and flare tags from aquatic and primordial world ancient ages
  • Status Effect - The top event of "Fertility Rites" grants the "Hedonistic Society" status

Early Access Build - 0.69.L.1 ( Eros Hotfix )

  • Bugfix - God variables for the Monotheism events are fixed
  • Bugfix - The "Pleasures of Eros" event can now only happen in the Sol System

EA Build - 0.69.K.6 ( Eros Update )

  • Background Art : New “The Dancers of Sirius" picture
  • Background Art : New “The Fallen Colony" picture
  • Background Art : New “Global Protests" picture
  • Background Art : New "Voyage of the Titans" picture
  • Background Art : New “Abandoned Highway" picture
  • New Sol System Event "The Pleasures of Eros"
  • New Sol System Event "Showdown at Eros"
  • New Stone Age Event "Geoglyphs"
  • New Stone Age Event "Complex Burial Rites"
  • New Stone Age Event "Nomadic Agriculture"
  • New Stone Age Event "Sacred Prey"
  • New Stone Age Event "Trap Labyrinths"
  • New Stone Age Event "Dead Rivers"
  • New Bronze Age Event "Axiology"
  • New Bronze Age Event "The Great Dams"
  • New Bronze Age Event "The Golden Leader"
  • New Digital Age Event "Photovoltaic Power"
  • New Digital Age Event "Green Politics"
  • New Cyber Age Event "Freedom to Maintain"
  • New Cyber Age Event "Garbage Eaters"
  • New Cyber Age Event "Moon Concrete"
  • New Solar Age Event "Photon Sails"
  • New Solar Age Event "Marine Energy Network"
  • New Solar Age Event "Robotic Replacement"
  • New Solar Age Event "Pararobotic Relationships"
  • New Solar Age Event "The Laws of Robotics"
  • New Garden Planet Event "The Pleasure Planet"
  • New Colony Event "The Wild Colony"
  • New Follow Up Event - Hedonistic Society Status "Expel the Deviants"
  • New Follow Up Event - Hedonistic Society Status "The Philosophy of Pleasure"
  • New Follow Up Event - Hedonistic Society Status "Signaling Interest"
  • New Follow Up Event - Hedonistic Society Status "The End of Deviancy"
  • New Follow Up Event - Hedonistic Society Status "Pleasure Optimization"
  • New Follow Up Event - Hedonistic Society Status "Indecent Aliens"
  • New Follow Up Event - Hedonistic Society Status "The Last Embrace"
  • Reworked Contact Event "Culture Clash" 
  • Reworked Contact Event "Perilous Transformations" 
  • Reworked Tech Level Event "The FTL Age" 
  • New Event Type : Disarmament The opposite of the Power event - the options reduce the Harm Potential instead of increasing it. For now we added just a few of these events but in future updates there will be more.
  • New Feature : Status Effects

In Addition to changing values like research or resources an event can apply or remove a status from a civilization. This enables us to create more specific followup events; block events that do not make sense for a civilization with this status or even create longer event chains.

The status can be seen in an info window when hovering with the mouse over the name of the civilization and as a symbol in the choice windows that would remove or add the status.

As a testrun we added the "Hedonistic Society" status that is granted in events like "Goddess of Love" , "Sexual Revolution" , "Pleasure Bots" , "Space Swingers" … etc

We added 7 follow up events that only get triggered for civilizations with this status.

We will add more different statuses in future updates. 

  • Interface : Keyboard and Controller Input is now recognized by the game. Mouse Over text windows next to the buttons show which hotkey is assigned to which function.

Note : The collection of flares can not be done with keyboard or controller, since we plan to rework the flare system in the next update.

  • Optimization : We reduced the disk space the game needs to 1.9 GB
  • Text : New Terms for Leaders, Governments, Settlements etc for all Stone Age to Industrial Age Paradigm Shift events.
  • Text : Scientific Building Names for Ancient Civilizations were added
  • Bugfix - Captured Spaceships are not counted internally as colonies anymore and can not trigger colony specific events like Send Signal that would crash when applied on a star ship.
  • Bugfix - Technology Age gain of of the Interspecies Integration event is shown correctly now
  • Bugfix - Rings of Planet in the Rigel System is now shown correctly 
  • Bugfix - The Status "Desert Planet Origin" and "Herbivore" was not correctly applied to the Prun species but now it is fixed
  • Bugfix - The "Answer Signal" event sometimes sent a signal to the wrong civilization. Now it will always send it back to the original sender.
  • Bugfix - Mouseover Text for Retreat and Small Crew Conflict Contact followup events now shows the correct amount of research gain.

EA Build - 0.68.N.2 (small patch )

  • Reworked Contact Event "Interspecies Conflict" 
  • Reworked Contact Event "On the Run"
  • Reworked Contact Event "Overrun by Aliens"
  • Reworked Contact Event "The Alien Next Door"
  • Text - Civilizations and Spaceships with especially long names like "Digital Sibling Expert Communities" are shortened 
  • Text - fixed some small typos and empty spaces in various events and variables
  • Bugfix - Every Spaceship was counted as a new Species - screwing up the end results in the Epilogue
  • Bugfix - The trading option of the Coexistence / Adaption contact events that allows exchange for technology for resources does now give the correct side the techlevel boost..
  • Bugfix - A spaceship should not be "trapped" between two alien star systems anymore and not do a back and forth ping pong course between those two planets. 
  • Bugfix - Species that survived the game are now properly highlighted in the Epilogue 
  • Bugfix - The "Total Annihilation" contact event is not triggered anymore for Industrial Era civilizations, instead "Battlefield Planet X" is triggered.
  • Bugfix - Casualties of the Scarcity Crisis and the Hostility Events are now shown correctly 
  • Bugifx - A lost in Tech Levels was displayed in the Scarcity Decline events but it should have been shown in the Scarcity Mitigation events
  • Bugfix - The Epilogue text stated that only one species received signals even if multiple species got signals.
  • Bugfix - Wrong Background Artwork for "Cure for Sin" event
  • Bugfix - The little decorative icon on the large mouse over window is now on the correct position
  • Bugfix - In one color variation of spacefaring Prun the avatar without a helmet and with a helmet was swapped.
  • Bugfix - Correct output text on event options when a native civilization is occupied by an invading alien spaceship
  • Bugfix - Fire moles can not take out space habitats anymore
  • Bugfix - The star system that is the next goal of a starship after a contact event is properly capitalized now 
  • Bugfix - When invading starships lose a battle and have to flee to another system the correct system name is displayed now
  • Bugfix - "Jovian Colonies" Event can only be activated by Lightspeed Fleets or higher
  • Balancing - Number of maximum Signals / Spaceships is increased in later phases of the game
  • Balancing - Population Growth are less common on Spaceships. 
  • Balancing - Synthesis costs "Pickup Signal" && "Resource Depletion Crisis" events are cheaper

EA Build - 0.68.M.8 (Jupiter Update )

  • Background Art : New “Free Colonists" picture
  • Background Art : New “Critical Hull Breach" picture
  • Background Art : New “Infiltration in Progress" picture
  • Background Art : New “Productive Coexistence"  picture
  • Background Art : New “Alien Occupation" picture
  • Background Art : New “Interspecies Warfare" picture
  • Background Art : New “Planet Killer" picture
  • Background Art : New “Iron Age” picture picture
  • Background Art : New “Abandoned Colonial Base” picture
  • Background Art : New “Decaying Spaceship” picture
  • Background Art : New “Long Range Scan” picture
  • Background Art : New “A day at the Harbor” picture
  • Background Art : New “Senicide” picture
  • Background Art : New "Perimeter Observation" picture
  • Background Art : New "The War and The Plague" picture
  • Background Art : New "Colonial Uprising" picture
  • Background Art : New "Sol System" picture
  • Background Art : Rework "The Tank Battalion" picture
  • New Contact Event "The First Light" - quote by Shadowlancer
  • New Contact Event "Colonized Homelands"
  • New Contact Event "The Lost Homeworld"
  • New Contact Event "Suprise Attack"
  • New Contact Event "Repel the Invaders"
  • New Contact Event "Temporary Guests"
  • New Contact Event "Remote Adaption"
  • New Contact Event "Suicide Run"
  • New Contact Event "Leave only Ruins Behind!"
  • New Contact Event "Space Battle"
  • New Contact Event "Dramatic Exit"
  • New Contact Event "Stranded Aliens"
  • New Contact Event "Course Correction"
  • New Contact Event "Alien Occupation"
  • New Contact Event "Captured Aliens"
  • New Contact Event "Interspecies Conflict"
  • New Contact Event "On the Run …"
  • New Contact Event "Overrun by Aliens"
  • New Contact Event "Colonial Deception"
  • New Contact Event "Protect the Colony!!
  • New Contact Event "Colonial Integration"
  • New Contact Event "Admiration from afar"
  • New Contact Event "Mutual Destruction"
  • New Contact Event "Destroy Planet X!"
  • New Contact Event "The Struggle over System X"
  • New Contact Event "Clumsy Disappearance"
  • New Contact Event "Shipwrecked on Planet X"
  • New Contact Event "Diversion towards Planet X"
  • New Contact Event "Occupied Colony"
  • New Contact Event "Prisoners of the Colony"
  • New Contact Event "The Struggle over Planet X"
  • New Contact Event "Escaping Planet X"
  • New Contact Event "The Aliens are Everywhere!"
  • New Contact Event "Battleground Planet X"
  • New Contact Event "Fratricidal War"
  • New Contact Event "One Last Look"
  • Reworked Contact Event "Alien Contact"
  • Reworked Contact Event "Planet X is occupied by Aliens!"
  • Reworked Contact Event "Full Onslaught"
  • Reworked Contact Event "By any means necessary"
  • Reworked Contact Event "Initiation of Talks"
  • Reworked Contact Event "Exchange of Ideas"
  • Reworked Contact Event "Alien Invasion"
  • Reworked Contact Event "The Conquest of Planet X"
  • Reworked Contact Event "The Wormhole Invasion"
  • Reworked Contact Event "Wormhole Refugees"
  • Reworked Contact Event "Interstellar War"
  • Reworked Contact Event "Swift Attack"
  • Reworked Contact Event "Safe Observation"
  • Reworked Contact Event "Secret Visitors"
  • New Cohabitation Event "Perilous Transformations"
  • New Cohabitation Event "Culture Clash"
  • New Cohabitation Event "The Alien next Door"
  • New Cohabitation Event "Shared Colonies"
  • New Cohabitation Event "Tense Cohabitation"
  • New Cohabitation Event "Mutual Struggle"
  • New Infiltration Event "Aliens Among Us"
  • New Infiltration Event "No Witnesses"
  • New Infiltration Event "A Breath of Fresh Air"
  • New Infiltration Event "The Hand of the Gods"
  • New Primordial World Event "The Giant Blister"
  • New Primordial World Event "Onto the Molten Sea"
  • New Primordial World Event "The Burning Legion"
  • New Primordial World Event "Pyroductal Warfare"
  • New Primordial World Event "Attack of the Fire Moles"
  • New Primordial World Event "Voices from the Flaming Pits"
  • New Colony Event "Xenobiological Incursion" - event idea by Someone Random
  • New Colony Event "The Ancient Shipyard" - event idea by Bray Gallienne
  • New Colony Event "The Jungle Colony"
  • New Colony Event "Magmatic Bases"
  • New Colony Event "Metal Rain"
  • New Colony Event "The Circles of Hellfire"
  • New Fallen Society Event "The Music of the Gods""
  • New Fallen Society Event "Wasteland Punks
  • New Sightless Species Event "First Sight" event idea by 42Timezone
  • New Bronze Age Event "The Game of the Gods" - quote by cat in a cardboard box
  • New Nautical Age Event "The Leviathan" - event idea by Urmuux
  • New Nuclear Age Event "Cultural Cross-Pollination" - quote by InanimateIJK
  • New Nuclear Event "Mass Stigmatization of Wildlife" event idea by Brendan Eric Feay
  • New Nuclear Age Event "Mazes and Monsters" event idea by Carey Neal Dunn
  • New Lightspeed Age Event "The Basilisk's Curse" - event idea by Brendan Eric Feay
  • New Singularity Age Event "Explosion of Friendly Intelligence" - event idea by Rakeela Detanis  
  • New FTL Age Event "Radiation Belt Harvesting" event idea by Carey Neal Dunn
  • New FTL Age Event "Cheap Terraforming"
  • New Futuristic Era Event "The Spacefaring Guild" - event idea by Urmuux
  • Feature : "Alien Contact Rework" The options during a contact event are now "Talk" - "Observe" and "Retreat" The follow up result of the options are not depending on a modified random roll but on the current ethic values, harm potential, resource scarcity and former contacts of both societies.

The "Talk" option can lead to following followup events : "Full Onslaught", "Suprise Attack", "Repulsion", "Brief Talks" and "Coexistence" The "Observe" option can lead to following followup events : "Total Annihilation", "Full Invasion", "Interstellar War", "Observation" , "Adaption" The "Retreat" option can lead to following followup events : "Suicide Attack", "Scorched System" , "Spacebattle" , "Stranded" , "Hasty Retreat" and "Course Correction" A new detailed window that is activated via mouse over explaining which options leads to which choice   

  • Feature "Interspecies Conflict Rewok" A conflict between species can lead to more diverse results like the plundering of resources, tactical advantages or follow up events like "Occupation" or "Imprisonment" A new detailed window that is activated via mouse over explaining the result of an conflict between two species in combination with harm levels, technological advancements and ethical values
  • Feature "Cohabitation Events" Temporary multiple species can reside on the same system as a result of a positive Contact Event resulting in Trading, Interspecies Tensions, Infiltration or Environmental Engineering. In future updates it will be possible for technological very advanced species to merge into one singular Transspecies.
  • Feature "Intraspecies Contact Rework" The gameplay when a spaceship encounters a planet with the same species is changed. The "Merge" option merges population, technology and resources and the faction with higher ethics becomes the dominant influence The "Division" option merges population, technology and resources and the faction with lower ethics becomes the dominant influence The "Intraspecies War" option leads to a war between both factions
  • Feature : Signals and Direct Contact can be positive or negative and the society remembers the last interaction and this influences the next contact event with this species.  
  • Feature : After a great disaster that leads to a massive population drop or the lost of many tech levels a civilization, starship or colony is marked as "Fallen" and a lot of basic events are not triggered anymore. The "Fallen" status is removed when a new tech level is reached
  • User Interface - Mouse Over Window for Event Choices - either a small, a large or in case of conflict events a complex window is displayed after hovering with the mouse for a short time. This information shows which changes will be applied when a choice is chosen. This feature is work in progress and with this update only the contact events have a mouse over window attached.
  • Use Interface : Epilogue Screen is rearranged to display the multiple species better.
  • Planets - Rigel, Ross and Alpha Centauri got more appropriate colors / planetary systems.
  • Bugfix - A Civilization with a lot of population could not archive the final Technology instead. This is fixed now.
  • Bugfix - A spaceship should not be "trapped" between to alien star systems anymore and not do a back and forth ping pong course between those two planets. 
  • Bugfix - Sometimes saving after a spaceship was destroyed corrupted the savegame
  • Bugfix - Signal and Contact information are correctly transferred to starships and colonies
  • Bugfix - Some "Receive Signal" event text displayed the wrong system
  • Bugfix - Species that conquered other species sometimes where counted in the Epilogue as a different species
  • Bugfix - Dolphins and other aquatic animals do not flee to "refugee islands" anymore
  • Bugfix - The history of empty planets with ruins of a civilization destroyed by a "great war" event shows now the correct name of the WMDs in use.
  • Balancing - Synthesis Costs of high level choice events like "Contact" , "Scarcity Crisis" and "Resource Depletion Crisis" are much cheaper
  • Balancing - It is far more likely that a "Answer Signal" event is triggered when a civilization picks up an alien signal
  • Balancing - Events on starships are more evenly distributed and extinction events are less common.
  • Balancing - Extinction Events and Paradigm Shifts are not triggered directly at the beginning of the game.  
  • Balancing - "Rare Events" like Paradigm Shifts / Pre-Nuclear Extinction Events and Pre-Cyber Age Spaceship events are triggered more rarely.
  • Balancing - The Phobos Spaceship is now counted as a rare event
  • Texts : Reefshaper Age aquatic societies have more diverse leader and government names.
  • Texts : Terms for default colony settlements and professions are more varied
  • Attention Savegame Compatibility - Received signals and contacts are not correctly imported from older savegames.