Unexpected horror into the game jam, this was a joy to play. This looks so clean and complete, the aesthetics and audio are well put together. The creatures you've created are awesome, would love to see more from this!
Play game
The Oddspace's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #68 | 3.913 | 3.913 |
| Overall | #241 | 3.609 | 3.609 |
| Gameplay | #262 | 3.565 | 3.565 |
| Enjoyment | #331 | 3.652 | 3.652 |
| Visuals | #399 | 3.870 | 3.870 |
| Innovation | #459 | 3.261 | 3.261 |
| Theme | #565 | 3.391 | 3.391 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
You must progress by shifting your attention away from the enemies and onto scattered radios, leaving you vulnerable to attack. This risk/reward based rhythm of hopping between tending to entities and trying to progress is at the core of the game.
What code and assets did you not make from scratch during the jam (if any)?
2 plugins: Dialogue Manager by Nathan Hoad and Universal Fade by Tomek
Basic 3D movement/control stuff and some basic gameplay stuff reused from old projects.
Some remixed sound effects from freesound.org
How many people worked on the game?3
Comments
The vibe is so immersive. Such a cool SCP style game. Reminds me of <Control>. It gives me the same kind of chill. Great work!
This is a great game! I love the idea of taking care of entities while also trying to find the door code. The note system is a really neat idea and the encyclopedia is really cool. The visuals are great I love the art style and the atmosphere. 6 Badges to earn and 2 modes this game jam game is a full experience!
Cool mood, encyclopedia, and solid mechanics but a bit repetitive; in each subsequent room, the player obtains the door code in the same way.
A lot of things to like here! I appreciate the encyclopedia that tells you how to deal with each enemy. Cool music. And the shader/particles on the main menu were mesmerizing.
I got to the third level before stopping! (I'm a coward when it comes to playing horror games). I really liked this! Definitely has a bit of a liminal feel. I like all the different monsters (that I've seen so far) and how they're implemented! I liked the different levels, but didn't like it so much that I had to restart the whole thing every time I died. I did really like the in-game note writing as well! Overall, this game is really polished! I'll try to come back to it, to try to finish it once I calm down a bit...
Thank you! If everything was working correctly, you shouldn't have had to restart from level 1 every time you died if that's what you meant. There's an option to start the game from any level you've unlocked, so if you died on level 3 then you'd be able to start from level 3 again. Were there problems with that system?
Really did not get far at all cause I'm not very good with anything scarier than Resident Evil, but this is so cool and effectively scary. Audio visual wise its basically perfect, and the little I gameplay I played intrigued me. Great entry, hope you can get some more attention from people who are a little better at handling this sort of stuff!
Sounds and lvls are good, but I've played in pussy mode, so can't say much.
A really nice game! I liked the fact that we can write the code in the note! I played on the normal mode. Great work!
I loved playing this game, it wasn't too scary which i do understand for a jam game but the Scares and eerie atmosphere could've been better Designed. still really good game and it was definitely worth trying :D
rated 10/10
See you in the Racookie Heist Comments section and ratings :D
I love these types of horror games! The eerie atmosphere and the fact that you have to direct your attention to somewhere else makes me feel way more scared than I need to be XD. Great work for only a weeks time!
Im such a wuss lmao! I love playing atmospheric horror games (Amnesia was what brought me into the genre). Yours is very easy to understand and has a great and creepy gameplay... that static from the juke boxes and doors slamming/opening were making me paranoid lol.







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