First of all, I had to switch from Firefox to Chrome because I had a black screen after loading on Firefox. Did you use WebGPU? Firefox supportof it is very "meh", so maybe that's why. Now the real reviw^^:
Very cool game! The atmosphere, with the graphics and sound design, is absolutely amazing. The game is beautiful (probably the most beautiful I got to play so far), and I'm not even mad about the lack of music, because it's clearly part of the ambiance: you worked enough on the sound design to show that it's not just a "we couldn't/didn't have time to put a music in", so congratulations on that.
You did a mutliplayer game in a jam, that's extra points for you. Damn, I would love to have that level of confidence xD. Just out of curiosity, what service did you use to host the lobbies and games? Is it peer-to-peer or is there a server somewhere that hosts the game?
The level design is pretty good, even if I would have liked a way to know what the buttons did. I managed to find out in the end, but something like a cable going from the button to what it does would have been convenient ^^'. Other than that, the little puzzles were well made and enjoyable =)!
The controls are... Really weird ^^'. I'm really not a fan of the grid snapping, so it made the game feel quite clunky to me. Not unbearable, I'm used to it now, but still clunky ^^'.
And now, I have to address what is, for me at least, the elephant in the room: the theme is absolutely not respected. Yeah, okay, we have to collect things that looks like biscuits, so you made a little story about that, but that's it. It really feels like you just made the game you wanted to do, and then, last minute, you remembered the theme, put a couple of biscuit models in there and called it a day (and honestly, any other item would have made more sense to find in a spaceship). There is no risk/reward involved, no gamble, no min/maxing, and no other gameplay mechanic that the theme could push you towards. In fact, that game looks like... Well, all the other games you made, just with a different skin. Personally, I like it more when you can feel the theme in the gameplay, and not only the visuals.
Now, don't get me wrong: this doesn't remove any qualities your game has. It's still a good game, with beautiful graphics and sound design: you're very good at dungeon crawlers and it shows. I had fun playing it, and, in the end, that's what is important. So, for me, this is not a good "Brackeys Game Jam 2025.2: risk it for the biscuit" entry, but it's a great game, and you can be proud of what you did in only 7 days. Congratulations!
