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Hello! Welcome to Feedback Quest 8! My name's Hythrain, a co-host and one of the streamers for this event! This feedback is being written live as I stream your game! If you're interested in seeing my live reaction, let me know and I can send you a link to the VOD once it's posted to YouTube!

So my normal approach for any game in these events is simple: I get the game, make sure it's not a virus, then play it with as little information on how to play as possible. This way, I can judge how intuitively someone can figure out the game. Only if it's obvious that I need to read more will I do so. I note this so you can get a sense where some of these feedback comes from. In addition, I want to note that feedback and rating are different; don't use this feedback to gauge what I'll rate, nor should you view my rating as entirely indicative of my feedback.

It's not often we see endless runners in FQ events. This does well as a basic one, providing some obstacles and keeping you a bit on your toes. However, it also eventually felt a little boring and repetitive to me (as most endless runners do). While the game had its moments of challenge, I felt like the unavoidable lightning was just a lazy way to force the player to play better. It also felt very random; I'm assuming that this is designed where a stage can go on infinitely and would always produce random results. On one hand, cool. On the other hand, it means there's no structure to it. It's  just not designed in a way where you could, say, get every water drop because the randomness of it means that if you don't get the right bit of luck both before and after a water drop, you'll often not be in a position to even attempt it. On top of that, the random design means you can go for long swathes without water drops then get two or three of them very quickly.

What I'd like to see more out of it is a bit of structure to try and make it interesting or tricky but not outright impossible to get some water bubbles. I'd like to see the lightning mechanic be something you can avoid. I'd also like to see more interaction with the water surface, as after a point it felt like I was never touching the water unless I got a lucky streak of several small acid drops and no urchins.