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Thankyou for your valuable info, I'm glad you enjoyed my game :DD, as for the character controller, It appears to be pretty good for a Base game and the real problem for the movements occurs due to the players collisions and the Friction between the player and the environment you see, early on in development i was making my player move by changing his transform but that was a horrible mistake as it led to the player glitching outta bounds and Walking through walls i tried a million ways to fix it to no avail and i decided  that it was the collisions of the objects in game casing problems so i placed a million colliders on every object trying to stop the Player from glitching to no avail. eventually i Noticed that my player isn't moving through force instead he's teleporting forward. i reworked it and fixed it and it thankfully stopped the Ghost walls effect, but i ran out of time to remove all the extra collisions i had placed and so i it ended up really taking a toll on player movement. regardless I'm glad you enjoyed the game :D