Thank you for the kind words! (TL;DR this became a bit of a rant but I think it's a good read so I've left it all here ahaha)
yeah the calm relaxing games aren't for everyone.
There are lots of reasons that we didnt make the game like that and actually it had nothing to do with time.
If there was some consequence to one of the bars falling all the way down, what would that be? (Nothing good for the cat) and we specificially didn't want to make the cat suffer in any way. That was one of our fundamentals.
Our other fundamental goal was to not stress the player out. Timers and targets and things just add unnecessary stress to artificially 'engage' the player with subpar mechanics.
A great game (in our opinion) can hold the attention of the player because the player wants to win. Not becasue the player is scared to lose.
(see how you got all the stations because you wanted to see the cute animations, thats what I mean)
Anyway none of that makes your points any less valid. We needed to make the game more engaging and I know we have learnt a lot from the jam.
I think making the game to low paced has always been something I want to improve on. Without overwhelming the player