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A jam submission

Rally ShiftView game page

First Person Rallying Game About Shifting Car Modes To Escort A bomb To Safety, AS FAST AS Humanly POSSIBLE
Submitted by Avinash Prabhu, alreadytaken0220 — 3 days, 6 hours before the deadline
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Rally Shift's itch.io page

Results

CriteriaRankScore*Raw Score
Art / Graphics#713.6154.667
Sound/Music#1012.8403.667
Controls / UI#1092.5823.333
Overall Fun#1202.5823.333

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Genre

Action

Shooter | Platformer | Slasher | Beat em Up | Base Defense | Survival | Racing

Other

Rating

For 13+

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Comments

This was pretty fun to drive around and zip around the mountain pass.  More games should feature mountain pass racing, but I'm biased.

I did try the first few turns with a Logitech wheel just to try it offstream, and it was pretty great, other than having to use W to go forward due to the the wheel's gas pedal being mapped to left stick  Otherwise, the steering responsiveness was really great, and it was very easy to get used to the behavior of the car on keyboard, gamepad, or wheel.

A few critiques:

  1. The tutorialization is very lacking, we'll get into it more in the later points.  I realize that the controls were on the game page, but having it in game would go a long way for the player.  For example, a post it note on the dash for the basic driving controls, and the engine mode switch button displayed on the tablet.
  2. Upon reaching the bots there's a few messages that come up about how to switch the engine mode,   These aren't detecting whether or not I'm using a keyboard or a gamepad.  I just mashed buttons on the gamepad until I found the right one, however this would be a definite friction point, if not exit point, for some players.  It also feels like the order of the tutorial is reversed, so it feels like the player is left to wonder how to do the task at hand.  The timing of tutorial is very off, by the time it shows up I'm usually deep into the bots.
  3.  The brake makes the car turn while applied.  Generally understeer makes the car plow through the corner rather than turn the complete opposite direction.  The symptoms displayed make it seem like the car is applying the brakes in an uneven manner due to either front / rear balance, or environmental hazards on the road at the time of braking.
  4. In the left path, I was able to high point the car and had to restart the round.
  5. All the collisions feel a little sticky.  Also, 4 out 5 times the car clipped against the ramp at the end of the course stopping the car completely
  6. Nothing I did seemed to effect whether or not a drone was able to detect me, and they often would not hit me even while I was stuck in the gutter.

The VOD is linked below, and will be available for 60 days.  If needed for longer, please reach out and a highlight can be made.  I apologize that this is actually my second go at the game, I initially didn't realize that OBS wasn't capturing the game and redid the review .

https://www.twitch.tv/videos/2562667033?t=1h18m52s

Jam Host(+1)

Hello! Welcome to Feedback Quest 8! My name's Hythrain, a co-host and one of the streamers for this event! This feedback is being written live as I stream your game! If you're interested in seeing my live reaction, let me know and I can send you a link to the VOD once it's posted to YouTube!

So my normal approach for any game in these events is simple: I get the game, make sure it's not a virus, then play it with as little information on how to play as possible. This way, I can judge how intuitively someone can figure out the game. Only if it's obvious that I need to read more will I do so. I note this so you can get a sense where some of these feedback comes from. In addition, I want to note that feedback and rating are different; don't use this feedback to gauge what I'll rate, nor should you view my rating as entirely indicative of my feedback.

Okay, so I'm gonna be perfectly honest. I did NOT like playing that. At all. You see, when I'm playing a racing game I want one of two views: a first person view that has no visual obstructions at all so that I can see everything, or a third person view that gives me a greater view of everything around me. THIS GAME IS NEITHER OF THOSE. IT'S A FIRST PERSON VIEW WHERE MORE THAN A QUARTER OF THE SCREEN IS OBSCURED FROM THE INSIDE OF THE CAR. If this was a much slower game or was mostly straight, I wouldn't care. However, it's a game that wants you to go very fast, is VERY curvy and even the car itself seems to slide a lot.

Now this isn't exactly an issue with your game. This is just me. Some people may like this kind of gameplay. Regardless, I'm going to do my best to give feedback as I can.

First, I noticed that you're able to drive through a lot of terrain objects, while in other places you get caught on stuff when there's nothing there. I'm sure you can see the issue. In fact, I even got caught behind one of those big turning signs because a rock - that I assume was to block the way behind said sign - had no collision on it and I drove through. There were also times where the terrain would pop up one side of my car and it'd just stay in the air unless I came to a near complete stop. Even a small amount of momentum kept it up.

Another thing I noticed was that, despite the game telling me that the drones had batteries that gave them limited life, and that supposedly using the electric engine was supposed to prevent them from hearing my vehicle and thus chase me, neither of these things happened. Regardless of whatever engine I was using, some drones would always chase and some would always ignore me. In addition, they never went away. I just kept hearing the number of drones shooting at me going up the whole time.

I also noticed there's nothing for adjusting graphical or audio. The former is less important at this time given how short this prototype/demo is, but the latter would still be nice. When I booted this up, I found the starting volume to be a bit too high.

I think that's all the feedback I can give. I'm gonna go cry in a corner now. I don't know how to end this now, so I'm just gonna stop typing here.

Developer

Hey hythrain

Thank you so much for playing and giving detailed feedback. I understand your frustration of not having a bigger view to see the path. we got a lot of feedback regarding that as well, so we are making sure to make the front wind shield way bigger and designing the interior in a way where it does not obstruct the player’s view too much hopefully this will help.

we too noticed about running into terrain objects, we did put collision boxes to the whole level, but yeah turns out you need to be way more accurate with it learned my lesson on that haha

Yeah the drones was definitely a failed part of the prototype we are actually making another prototype with much better enemies to make the stealth scenario of the game and switching to electric way more meaningful, so hopefully the next iteration these mechanics and elements would be better to use and the enemies would not just feel confusing or just a nuisance

Also for sure i will make sure that in future releases of this game i will add audio and graphic settings.

Thank you again for the insightful feedback

(+1)

Hey I played your game on stream!

Honestly, I had no real comments. Its a nice racing game down a hill with some bots. I wish you gave a 3rd Person POV or something, made the voice clearer cuz I could barely hear instructions and the lights were blaring and it made me feel unwell.

Still, its pretty alright.

LINK: https://www.twitch.tv/videos/2557965853

Developer(+1)

Hello LunaAurora

First off thank you so much for playing.I am glad you liked the atmosphere and vibe of the game. Really sorry that you had to experience a lot of nausea while playing. I will definitely make sure to add settings and features to make it way less nauseating of an experience. Also yeah for sure will make sure to make the dialogue audio way more clear with subtitles as well.

(+1)

Honestly, pretty good game. The controls felt good and I think you have a makings of a good racing game here. Maybe if you're not too deep into its development or if this is a side project for something else, it can be something pretty fun. I can see a nice downhill Rally Racing game where I dodge danger as being a fun game. Again, entirely up to you on that. Keep up the good work.