I liked your game a lot - very fond of puzzlers. The graphics were pretty cool and the audio felt somehow suitably oppressive. Pretty solid gameplay (although I'd have like a bit of a tutorial for some of the mechanics). I thought you could have done more with the risk theme, but overall very impressive for a solo dev. Good luck with the jam
Play game
Me Want Biscuit's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #63 | 3.933 | 3.933 |
| Innovation | #84 | 3.867 | 3.867 |
| Enjoyment | #133 | 3.933 | 3.933 |
| Overall | #195 | 3.678 | 3.678 |
| Theme | #256 | 3.733 | 3.733 |
| Visuals | #400 | 3.867 | 3.867 |
| Audio | #997 | 2.733 | 2.733 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The core mechanic revolves around risk and revward. You are constantly balancing wheter to play it safe or "risk it for the biscuit" to full fill quota.
What code and assets did you not make from scratch during the jam (if any)?
Some of the sfx, fonts, Dotween. Everything else was designed and implemented during the jam. Credits folder included in windows build.
How many people worked on the game?1





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