Nice work on game !
Play game
For Biscuit's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #118 | 3.792 | 3.792 |
| Audio | #127 | 3.750 | 3.750 |
| Enjoyment | #236 | 3.792 | 3.792 |
| Overall | #290 | 3.562 | 3.562 |
| Innovation | #463 | 3.250 | 3.250 |
| Theme | #662 | 3.292 | 3.292 |
| Visuals | #692 | 3.500 | 3.500 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
This is a game about one of the riskiest mechanics in gaming, the parry. At the same time, the hero is risking everything for his bisuit, which is the way he calls his love, who has been taken away by an evil mage.
What code and assets did you not make from scratch during the jam (if any)?
All code and art were made for the jam.
All songs were created by xDeviruchi, who grants permission for their use. Here they are in the order that they appear in the game:
Falling Apart (Prologue)
Decisive Battle 2 - The Calamity
Final Battle - For Love
The Final of The Fantasy
All sound effects made with https://sfxr.me/ and https://www.bfxr.net/.
How many people worked on the game?2
Comments
Neat, the boss fight was tough, art and music felt very undertalesy. fun lil bullet hell, good stuff.
I liked how the intensity progressed with the game. The final fight was definitely tough! Nice entry, I agree that it would have been nice to be able to replay within the game, but that's minor. The music was also very cool and reminded me of old Final Fantasy games (in a very good way). Great effort!
I spent 20 minutes on this and couldn't win. Please add a save mechanic in the future.
I really liked the concept of only being able to parry enemy attacks. I don't know if I've seen that as the main game mechanic of a game before. One bit of feedback I would give is to add a game over screen with a restart button. Other than that this was an awesome game. Well done! You should totally check out my game. It's very rage inducing in a good way. Feedback and a rating would be greatly appreciated :).
Thank you very much. I originally wanted to include a death screen where the hero would receive a letter from the princess, which would motivate them to try again. However, I crammed too many things in on the last day and didn't have time for that. I will definitely look into it if I expand the game later. Thank you for your comment. I will absolutely check out your game the moment I have time.
Having to parry almost rythm-like to not get hit and have to quit the game and start all over made this game very excitign and thrilling. I think with more enemies, sprites and mechanics, this game would be fully fledged.
Was more challenging than i initially thought but not too hard. Good decision to call the person “Biscuit”, very fitting for the Theme. It’s also quite fun that the page in the browser looks like it extends the game but another thing i noticed while playing in the browser, is that sometimes the music would not play.
Pretty fun game and a silly wholesome story. Having to quit the game to try again is a bit annoying (especially in browser).
What a beautiful game all-round! The visuals were crisp, the animations solid and the sound design fit perfectly! The gameplay was a little challenging for me (in a fun way). Love the take on the theme as well, definitely a solid candidate for the win.
Took me a few tries to get the hang of it, but after that it was great. As someone else mentioned a feedback noise or sprite flicker when you take damage would be a good addition. Love the music.
Hey! Your game description and playthrough is hilarious. It was really endearing and I found my self smiling from ear to ear starting it up because of the silliness and drama of the story.
The audio is amazing and fits perfectly and the parry collider feels great.
Would only suggest an audio cue of when you take damage to make it more evident.
Great game jam entry! I subscribed to your YouTube. Buena suerte, bro!
Glad you added a web playable version, always love a good parry mechanic nice work!
Any chance you can add a web playable version before the 48 hour grace period is up? This looks awesome and i'd love to play, but I'm unfortunately not on windows.
Glad you got this working! I really enjoyed it. I love parry mechanics in games, and the boss gives me big Yume Nikki vibes, so I really wanted to check this out! Plus music from Deviruchi! ;)
Really nice little game, the parry felt good, it felt challenging, but never unfair. And a really cute ending. Congrats on getting this done in a week!






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