The game could use more sfx. I laughed my ass off with that intro though. Peak gaming
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| Criteria | Rank | Score* | Raw Score |
| Theme | #443 | 3.522 | 3.522 |
| Enjoyment | #502 | 3.478 | 3.478 |
| Gameplay | #761 | 3.000 | 3.000 |
| Innovation | #780 | 2.913 | 2.913 |
| Overall | #935 | 2.964 | 2.964 |
| Visuals | #1244 | 2.739 | 2.739 |
| Audio | #1400 | 2.130 | 2.130 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The player has to take risks to get to the biscuit
What code and assets did you not make from scratch during the jam (if any)?
Low poly arms, lava shader, footstep sounds
How many people worked on the game?1
Comments
The jump mechanic took a minute to get used to. Could use more sound. The ending made me laugh (smile and exhale through the nose) so I found it amusing. Silly idea for sure.
Nice little platformer. The giant bar was a really fun and balanced challenge to face.
Keep up the good work!
Very fun idea!
But here are a few things to consider post jam:
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After reaching max jump height, apply more downward force so it doesn’t feel floaty.
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The game scene looks a bit plain—adding more colors and visual variety would help.
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Instead of just showing a percentage, try adding an animation to indicate charging the jump.
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Add a small shadow (like a black circle) under the player to make it clearer where you’re falling—similar to Crash Bandicoot.
it's an interesting idea, but it could have been implemented in less punishing way
Funny Name for a game. I liked how the player just has a cup of coffe/tea in their hands at all times. Kinda short tho
It's a really good game, but it's waaaay too difficult for me. I gave up at the lava room. well done!
Got to the lava level, it's certainly very challenging, maybe a little too much on the second level. I will persevere.





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