Very cool interpretation of the theme! The only thing that confused me was the red text on a successful dodge. The concept was really fun. I was surprised the dragon only had like 30 health.
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Dodge or Throw's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #11 | 4.176 | 4.176 |
| Enjoyment | #26 | 4.235 | 4.235 |
| Gameplay | #28 | 4.059 | 4.059 |
| Overall | #30 | 4.020 | 4.020 |
| Theme | #40 | 4.176 | 4.176 |
| Visuals | #228 | 4.118 | 4.118 |
| Audio | #403 | 3.353 | 3.353 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
If you want to claim even greater treasures, you’ll have to take the risk and challenge a dodge that has only a slim chance of success.
What code and assets did you not make from scratch during the jam (if any)?
BGM,SE,fonts,few Some icons
How many people worked on the game?2
Comments
Thank you for playing! And thank you as well for the specific feedback about the dodge display. Looking back, the design might indeed have been a bit unclear. I’ll make use of this in my next game! As for the dragon’s HP of 30, you might have gotten the lowest possible value—quite impressive in its own way!
Artwork is pretty nice. Gameplay felt a little too easy, but also very easy to understand. Overall a nice game!
Enjoyed playing this a lot, a bit on the easy side, but overall the artwork is charming and the dodge or throw mechanic is pretty interesting!
That she can't swing a sword but is able to throw it with perfect accuracy is so funny to me, I love this game! Congrats on making it very easy to understand too, most Jam games aren't this easy to immediately grasp
Super cool game! Hitting the monsters with books was very enjoyable! The one thing I would comment on would be the readability of the calculation section in the bottom left. At first, I couldn't tell if a high number was bad or good thing for the player. I would suggest placing text saying "chance to dodge" above the calculations to make it a bit more clear. Overall, I really loved the game! Great job!
It’s a really charming, easy-to-pick-up "dungeon-crawler". I really liked the risk-reward management of the game
Great concept + art, easy to jump into, and super fun (I found myself playing it a few times to improve my score). Love the rarity aspect of the treasures, made me want to keep the orange ones even more haha.
Just curious, what is your team's high score?
Cute game, I especially liked the artstyle of the main character. It's very easy to get to the end though
Incredibly fun! I love the decisions that had to be made every floor, whether it was worth it to try dodging out a weak monster just to save some score. If this game had a public leaderboard, I would be optimizing my score. I finished with 18500. :) Great job guys.


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