I did not expect a jumpscare (horrors are too scary for me), good work!
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Schrödinger Shootout's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #995 | 2.772 | 3.250 |
| Enjoyment | #1036 | 2.878 | 3.375 |
| Innovation | #1201 | 2.452 | 2.875 |
| Theme | #1217 | 2.665 | 3.125 |
| Overall | #1288 | 2.523 | 2.958 |
| Visuals | #1429 | 2.452 | 2.875 |
| Audio | #1519 | 1.919 | 2.250 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Risk is a core mechanic of the game. The player has to balance risk vs. reward in their level selection. If a risk doesn't pay off, the run will end terribly for the player.
What code and assets did you not make from scratch during the jam (if any)?
The SFX are from Pixabay, and I based my player code off of Brackey's Proto Controller
How many people worked on the game?1


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