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Rizz it Love it's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #770 | 3.412 | 3.412 |
| Audio | #890 | 2.853 | 2.853 |
| Overall | #1226 | 2.603 | 2.603 |
| Innovation | #1305 | 2.324 | 2.324 |
| Enjoyment | #1349 | 2.471 | 2.471 |
| Gameplay | #1400 | 2.235 | 2.235 |
| Theme | #1472 | 2.324 | 2.324 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The game that involve making decisions and to gamble whether the player can get all girls.
What code and assets did you not make from scratch during the jam (if any)?
Some of the 2D sprites
How many people worked on the game?12
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Comments
Good game
I think the others have said similar things about the bugs lol. This is somewhat of a visual novel genre you've picked, a risky genre given the timeframe. The art itself was serving very well. For the gameplay itself, it would help out more if there's an objective displayed somewhere because somehow I went from Day 1 to Day 2 in a blink. Or add / redesign such that you need to interact with the door in order to move to the next room / day. It's a great start of a visual game!
The art for this game was absolutely amazing! I especially loved the title screen art. I also really liked the music. Unfortunately, I did have a few issues with it.
Bugs:
Story:
Just like I saw someone else say, I think this might be the culprit of having too many chefs in one kitchen. But with some extra time and dedication, I think this could turn into a really cute game if you all decide to continue working on it after the jam!
Found it all a bit confusing honestly, the time skip jumps were pretty jarring, and wandering the halls to find the person to talk too got dull quick.
Also, I think May and Baimon may be merged a bit in a script? May's intro involved a piano that fit Baimon, and at one point, a character with Baimons sprite was referred to as May?
Generally I think this project is a victim of too many cooks in one kitchen. For something of this scale, I think less people working on it make a more consistent final result.
Besides my issues, I liked the music, and the art at the end of the routes was really nice.
Thank you for the suggestion
I'm going to be up front and say that this isn't really my type of game, but I played through it to the May ending. Hopefully my input is valuable to you. The music was good, but repetitive. Everything seemed to work the way it should and I can't say I encountered any bugs. The art style of the regular dialog box would have looked a lot better if it were closer to the style of the "choice" boxes. There was a not-so-important consistency error where it said it was evening but the clock said it was around 2:30. Like I said not a big deal. Aside from that, good job!
Thank you for your time playing our game! Your feedback is definitely necessary for our growth!
Very cute game, with a nice idea. This was a very amazing game to make for a gamejam. A couple points of suggestion:
Great job
The art style is cool and is an inventive take on the theme. I think some polish could help with the immersion (like some effects on transitions), but it is indeed an ambitious project for a jam. Congrats!
Nice game! This is the first narrative game I've seen in this jam.
Here are some ways it can be improved (mostly nitpicks):
-You should y-sort the sprites to make sure they are rendered in the correct order
-The transitions between times of day felt really abrupt
-The movement speed felt a little slow, so a sprint button would be nice
-The dialogues felt like they ended before you could really get to know the other characters (but I'm sure you would have written more if you had the time)
Overall a pretty solid game and the art was quite well made!
Not a fan of these kinds of games, but good work.