I think the others have said similar things about the bugs lol. This is somewhat of a visual novel genre you've picked, a risky genre given the timeframe. The art itself was serving very well. For the gameplay itself, it would help out more if there's an objective displayed somewhere because somehow I went from Day 1 to Day 2 in a blink. Or add / redesign such that you need to interact with the door in order to move to the next room / day. It's a great start of a visual game!